1 (edited by MK4210 2006-07-12 23:04:14)

Topic: Commander Deployables

Hers a list of what might be good commander deployables:

Ground Combat
-Vehicles- Hopefully even the mighty AT-AT could be made deployable by the commander.
-Defense turrets- heres how this would work- commander picks a spot and dropship comes and deploys a turret. For the rebels the Anti-personal turrets seen on hoth. For imperials small versions of the huge turbolasers.
-Defense shields- small, but big enough to cover a cp these shields would deflect any bombardment for a given period of time. Would give grunts a fighting chance until reinforcements arrived. This could also be done by an engineer class if not by commander.
-Probot- basically goes around map searching for enemies.

Space Combat
-Death Star- Imperial only, very long recharge and warm up time. Would look really cool seeing the beam come out and causing massive amounts of damage on a Rebel Mon Calmari Starship.
-Corvette- Either Lancer or Blockade runners could be called in for some reinforcements. Maybe AI controlled so that they go around the map destroying enemies.

Ship Specific
-Increase Shields/Firepower/Engines- an ability that allows the commander of a capital ship to increase either the shields, firepower, or engines in a battle for a short period of time.

Some of these should be map specific since you can't call in a turret from a dropship in Hoth if the Imperials are in orbit.

Just a few so far, anyone else has any others just say so.

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2 (edited by Bewilderbeast 2006-07-12 22:57:01)

Re: Commander Deployables

Rebel MC? They must be the only thing in the galaxy that can withstand its power! Do you mean a capital ship or planet or something? I was thinking like a MC who plays music and stuff.

Whenever I thought about what Battlefield star wars in about 20 years will be, I always imagine a huge battle going on in some star wars planet.

Thousands of stormtroopers and rebels battling it out, with insane action and lasers everywhere, when suddenly the death star fires at the planet, killing and teamkilling everyone!

Sounds kind of lame, but I always imagined the first guy to spawn would sprint toward the death star command seat , then lumber it up and get 300,000 camping kills hehe.

Ideas are really good, I like them all.

For space battles, rather than the kind of not as fun objective based ones in  GC, I would want a straight fleet on fleet bash.

Make sure that there are TONS of fighters and turbolaser batteries on each ship, and force players to spawn on a certain ship, to ensure they are all manned correctly, not one stuffed with guys and the others abandoned.

Re: Commander Deployables

I'd find a good shell to hide inside. That always works for beings of my nature!

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Re: Commander Deployables

Bewilderbeast wrote:

Make sure that there are TONS of fighters and turbolaser batteries on each ship, and force players to spawn on a certain ship, to ensure they are all manned correctly, not one stuffed with guys and the others abandoned.

There is only one way I can see to solve this, it would be to make the turrets of the abandoned ship ai controlled. When it comes down to it the experience of combat in an fps is determined by your teammates. All you can do is that you either are in a clan that has practiced manning the capital ships or are lucky and find a server with a lot of team players.

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5 (edited by Mr. Wookiee 2006-07-12 23:20:17)

Re: Commander Deployables

MK4210 wrote:

-Vehicles- Hopefully even the mighty AT-AT could be made deployable by the commander.

I'd Actually like to see the ATAT deployed by players on planet maps with capital ships. I'd post a picture of what the lander looks like but i cant find one.

Re: Commander Deployables

http://i58.photobucket.com/albums/g276/JAB62290/Titan_schematics.jpg

This is it the titan dropship. Imagine seeing that thing coming down and deploying some AT-ATs smile

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Re: Commander Deployables

I would LOVE to see that. Mabye as a static on the drop zone on Hoth?

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