Topic: Can you give any details on how ship boarding will be executed?

Boarding an enemy ship was annoying at times in GC, either the ships were too fast and you crashed against the back wall or too slow and you stalled and hit the hull. In the interview with Total BF: 2, you said shuttles would be used for boarding? I take it then that the hangers will be very large then.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Can you give any details on how ship boarding will be executed?

Yes the hangers will be pretty accurate. The reason why boarding in GC was very hard was because of gravity. In GC the space gravity was HORRIBLE. We have fixed that in this. The gravity now makes controlling the starfighters easier. So it will be as easy as controlling the starfighters in Rogue Squadron or Battlefront.

http://firststrike.totalbf2.com/img/vader2_sig.jpg

Re: Can you give any details on how ship boarding will be executed?

That's good, I can't wait to try it!

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!