Re: Battle All Around

Task force? The lag would be created because.. the BF2 (bf2142) engine doesnt hand'e big props well.. I hope 2142 does. I would love to see moving capital ships.

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Andrew Rilstone

Re: Battle All Around

tanabb, taskforce, battle above correllia, canadians death star 2 map. umm  that one in r5

Ex FS dev, FS tester

Re: Battle All Around

death star 2 map? Where can I get that?

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Battle All Around

sgt. fuzz wrote:

uhh.... lag squared times a bajillion.... never gonna happen... I hope not

In GC the map anchorage or something had a flying skyhopper in the sky and there was no lag.

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Re: Battle All Around

anchorhead, but that wasn't battle, they also had ambient noises.... Ambient noises would be great

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Re: Battle All Around

ArcAngel227 wrote:

Well, GC had correlian cruisers (and I think SDs) hovering over land maps, which I think would be pretty cool in FS, especially if in some maps they could pummel the ground, and force those battling down below to stay low and in cover, and hope a blast dosn't fry em. Something like that, or having non player or commander controled tie bombers dive down randomly and pummel teh ground with charges in the same fashion. Would be freaking awsome in a demolished city map.

This is what I had in mind.

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Re: Battle All Around

so opening of episode 3, but then in 4,5 or 6?

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