Topic: 16 Player Map - Millenium Falcon Interior

This would make a great Easter-Egg type map. Very close combat, easy to make, and you could make it interesting by having button-operated doors, mantinence crawlways, the boarding ramp, and access to the top via ceiling hatches (of course, while going outside makes it easier to get to another part of the ship, you can be killed by the quad turrets)


http://images.wikia.com/starwars/images … terior.jpg

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

Re: 16 Player Map - Millenium Falcon Interior

Would be great for an 8 player knife (vibroknife/stun baton/ryykk blade) fight smile

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: 16 Player Map - Millenium Falcon Interior

that would be a cool easter-egg with knifes only big_smile

http://www.usfbf1942.com/forums/image.php?u=158&dateline=2006

Re: 16 Player Map - Millenium Falcon Interior

THATS A GREAT IDEA...... yea...... i like it, mabye have it so that the Imps enter from outside the ship, like in the [what is now the 4th movie] [which was then the 1st movie] but have it like when they were capped on the death star.... somthing like that

Re: 16 Player Map - Millenium Falcon Interior

why not add a hangar and a few siderooms ?

6 (edited by TALON 2006-11-14 08:46:13)

Re: 16 Player Map - Millenium Falcon Interior

Yeah, this would be a cool and compact map. Have it as the Falcon captured in the Death Star hanger with the Imperials trying to board. Like Tantive VI lite. I do like the idea of expanding it to the hanger and a few corridors and maybe a control room, just to add a little extra meat to the bones. Could be a corking little map. Intense bottleneck scrap on the ramp. Maybe have two spawn points on the ship, one just after the ramp and one in the main hold, or cockpit. So if the Imps take the ramp point it means it's easier for them to board the Falcon, and taking the cockpit/main hold point wins them the game.

Perhaps have a console in the control room that the Rebs have to take out to allow the Falcon to escape or something? Or have the tractor beam control chamber nearby? That could be how the Rebels win the round.

However simple or complicated you want to make it, this could be a great map.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: 16 Player Map - Millenium Falcon Interior

How about this:

16 players: Falcon alone
32 players: Falcon and (small) hangar
64 players: Falcon, hangar and other rooms.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.