Re: Multiple turret control

Safe-Keeper wrote:

I remember the upside-down and sideways turrets in GC. Felt a bit weird as the view would also be upside-down or on-end.

Oh, i liked that. It was kind of groovy.

Re: Multiple turret control

I don't think it was that bad, I could still aim perfectly fine.

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Re: Multiple turret control

I didn't have a problem with the sideways cam views.  As long as the camera is relative to the turret's firing mounting on the hull of the ship.

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Re: Multiple turret control

I dont know if people have said this before but it would be great if the commander on the bridge was given updates about his ships defences, like there could be lights on the wall each representing a turret controll position, the light would be green if its maned and red if its empty, there could also be a switch under the light allowing the commander to switch it to ai controll if there is nobody maning the turret. This would be cool.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Multiple turret control

that WOULD be cool. bit hard for the switch though. Maybe if you leave a turret you man it with AI? Would mean that a ship is never unmanned

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Re: Multiple turret control

But if it was controlled by the commander there would be more emphasis on team play and a commander would have at least some controll over his ships defence.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Multiple turret control

Stardestroyersarecool wrote:

But if it was controlled by the commander there would be more emphasis on team play and a commander would have at least some controll over his ships defence.

Let me rephrase that. If the commander had to switch unmaned turrets to ai the teams succes would depend more on him as it would be in reality.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan