1 (edited by Safe-Keeper 2007-02-05 22:33:45)

Topic: Hyperdrives?

Are there plans to implement a map or two where one or both sides need to use hyperdrives? Essentially, they'd simply be an engine boost that propelled your ship forward a set distance at very high speed, and then took a very long time to re-load. It could be coupled with a hyperspace effect around the fighter model.

I have a map idea or two that could implement it, one of which involves Imperial outposts on one side of a wide out-of-bonds area and a rebel base or "parked fleet" on the other side. The Rebels have X-Wings and Y-Wings with hyper drives that can cross the out-of-bonds area, but the Imperial TIEs are unable (ABC would work great here if the out-of-bonds area can't be made wide enough). So in essence, Rebels can strike at Imperials, while Imperials can't retaliate.

Then give the Rebels some goals to accomplish, like blowing up a freighter transiting from one outpost to another (to encourage people to move it, have it so that it starts out exposed relatively close to a facility, and then make it so that if it can reach that facility, it'll be far safer), destroying some containers at a container yard, and blowing up a parked cruiser at yet another outpost. The Rebels will be heavily out-gunned and need to use hit-and-fade tactics to strike where they think the enemy is weakest, then withdraw, then repeat until victory. The Imperials need to react quickly, allocate their forces wisely, and be sure to

I think it'd make for a very interesting scenario requiring a lot of teamwork, a bit like BF Battle of Britain or FH Bombing the Reich.

    http://i147.photobucket.com/albums/r292/safe-keeper/hitandfadeconcept.jpg

It'd also be interesting if there was a "follow-up" map where the surviving Imperials had pin-pointed the source of the attacks and launched a retaliatory strike. Would be a nice excuse to make a fleet vs. fleet map akin to the one in GC ("Task Force Battle").

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Hyperdrives?

I love this idea about using hyperdrive as tactical equipment! Hmm... Tie fighter squadron following your X-wing and then you suddenly disappear with hyperdrive! cool

Still too bad I think I'll be one of those imperial Hyperdrive lacking tie fighter pilots. neutral wink

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Safe-Keeper said: I advise you to go to double-check your sexual preference if you fail to fall in love with this milk-white, round...
Hey one thing, we were discussing about spaceship. tongue

Re: Hyperdrives?

kk on that sorta map , I would feel if your going to do something like that I would suggest that you make one or 2 outpost before you reach the main base, having to jump from one to another to reach the destination before you can reach the actual base?
That way it gives the imperials a chance to actually hold off an ivasion.
As well as adding some more depth to the map.
You could ahve silos positioned at bases along the map. and you must eengage each missle in turn in order to deactivate the shield to attack the main facility?

http://i14.photobucket.com/albums/a310/msop03/blank.png

Re: Hyperdrives?

Blank wrote:

That way it gives the imperials a chance to actually hold off an ivasion.

Here's my view how to give imperials a chance.
http://personal.inet.fi/viihde/teuvo/kuvat/hitandfadeconceptbalancededition.JPG
just joking. tongue

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Safe-Keeper said: I advise you to go to double-check your sexual preference if you fail to fall in love with this milk-white, round...
Hey one thing, we were discussing about spaceship. tongue

5 (edited by Canadiens1160 2007-02-06 15:56:18)

Re: Hyperdrives?

This would be an awesome idea.  I always wanted to do a BF1942 Galactic Conq. map where the scale of the space map was huge, and basically you had several outposts scattered around an area of space.

http://img402.imageshack.us/img402/4743/canadiens1160spacemaphyjy2.png

Teams would start out with several cap ships with hyperdrive, and basically one hyperdrive jump's range would be just enough move you from one outpost to another.  After a jump the drive needs to recharge for a set limit of time.

This introduces great game mechanics because you can have cap ships making emergency jumps away from battle to limp away and repair, you have ships getting stranded in a hit and run, etc.  The capturable outposts would spawn fightercraft and bombers, and the ore processing plant would have a ground area with hanger and an internal command area to be fought over by boarding troops.

Making the map scale absolutely huge was possible in the 1942 engine, I made a mock-up of an 8000x8000 space map with no lag problems.  As far as 2142 or BF2 goes however the map might prove impossible to create.

I trust Woodrow has some crazy ideas up his sleeve to be looked at after the "vanilla" Star Wars maps make it into the mod.

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http://thewonderfulinternet.com/

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Re: Hyperdrives?

Interesting ideas guys.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

7 (edited by Safe-Keeper 2007-02-07 06:03:03)

Re: Hyperdrives?

It'd also give you a splendid reason to introduce the Interdictor cruiser and/or that modified Rebel "Interdictor
Strike Cruiser" from X-Wing versus TIE Fighter: Balance of Forces. A lightly armed cruiser that decreases the recharge level of all nearby hyperdrives to zero and causes all nearby ships in hyperspace to drop to sub-light speed. Either get out of its range at sub-light speed or destroy it - no hyperdrives for you!

Maybe certain strongholds could have gravity well projectors, too, preventing hit-and-fade attacks from cruisers.

Imperial Interdictor (look at the breasts of that thing)!
http://www.xwaupgrade.com/screenshots/int/int8.jpg

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.