Topic: Hyperdrives?
Are there plans to implement a map or two where one or both sides need to use hyperdrives? Essentially, they'd simply be an engine boost that propelled your ship forward a set distance at very high speed, and then took a very long time to re-load. It could be coupled with a hyperspace effect around the fighter model.
I have a map idea or two that could implement it, one of which involves Imperial outposts on one side of a wide out-of-bonds area and a rebel base or "parked fleet" on the other side. The Rebels have X-Wings and Y-Wings with hyper drives that can cross the out-of-bonds area, but the Imperial TIEs are unable (ABC would work great here if the out-of-bonds area can't be made wide enough). So in essence, Rebels can strike at Imperials, while Imperials can't retaliate.
Then give the Rebels some goals to accomplish, like blowing up a freighter transiting from one outpost to another (to encourage people to move it, have it so that it starts out exposed relatively close to a facility, and then make it so that if it can reach that facility, it'll be far safer), destroying some containers at a container yard, and blowing up a parked cruiser at yet another outpost. The Rebels will be heavily out-gunned and need to use hit-and-fade tactics to strike where they think the enemy is weakest, then withdraw, then repeat until victory. The Imperials need to react quickly, allocate their forces wisely, and be sure to
I think it'd make for a very interesting scenario requiring a lot of teamwork, a bit like BF Battle of Britain or FH Bombing the Reich.
It'd also be interesting if there was a "follow-up" map where the surviving Imperials had pin-pointed the source of the attacks and launched a retaliatory strike. Would be a nice excuse to make a fleet vs. fleet map akin to the one in GC ("Task Force Battle").
--the awesomeness that is Boatmurdered.