Re: Hyperdrives?

You'll be pleased to hear this is something we have discussed.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: Hyperdrives?

nice. smile

http://personal.inet.fi/viihde/teuvo/kuvat/animalism.jpg                         

Safe-Keeper said: I advise you to go to double-check your sexual preference if you fail to fall in love with this milk-white, round...
Hey one thing, we were discussing about spaceship. tongue

10 (edited by Safe-Keeper 2007-02-07 15:24:31)

Re: Hyperdrives?

Just a side note I forgot about the hit-and-fade map: I guess that for it to work, the Rebel fighters need to have a fairly long spawn time, so that every loss actually counts. If the Rebels spend their time returning to base only to re-load torpedoes and repair damage, they stand a good chance of winning. But if the majority of the team stands around for long periods of time waiting for starfighters to re-spawn, they're effectively doomed as they have no way of accomplishing their objectives.

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I can imagine some nice uses for the hyperdrives. Imagine a Correlian Corvette and a Lancer Frigate in an even 1:1 battle. Then, unexpectedly, a second Imperial Lancer hypers in. Now the situation becomes dire for the lone Corvette, which suddenly has two Lancers to single-handedly cope with. Her captain dares not count on reinforcements to save her and instead makes a jump into hyperspace. She drops back to sub-light speed a good distance away, far from the two Imperial ships.

This leaves the Imperials back at square one. The Lancer frigate originally fighting her may of course follow - she has her hyperdrives charged and ready. However, her newly arrived sister ship must stay behind, as she has just expended her hyperdrive's energy arriving at the scene.

Should the Lancer that can give chase choose to do so, the odds will be back at 1:1. All the reinforcements meant to destroy the Corvette have accomplished is driving her off.

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Edit: Is it possible somehow to have that hyperspace graphic (stars into white lines then blue tunnel then white lines into stars) show for the player upon entering hyperspace?

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I trust Woodrow has some crazy ideas up his sleeve to be looked at after the "vanilla" Star Wars maps make it into the mod.

So do I.

PS at Teuvo's sig: tongue

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Hyperdrives?

excatly waht I was thinking Canadiens1160.
Might be better if you use it as almost  a conquest mp using the space fighting to keep the attacks up.
What might be better, is if both sides have a transport ship for troops allowing them to land inside the neutral bases! Thereby capturing a rocket and damaging each others main ships shields?
I think that would work brilliantly, also you could just make the hyperdrive an instant jet of speed rather than a prolonged boost to stop people using it to maybe ram each other or pass by objectives.
Also, you might want to think about putting turrents on each outpost!
That way enemy troops with out planes that have just landed of a transport can dfend the area by maning the gun on the outpost! That mean to enter another transport you must either destroy the  guns with the Y-wings before the transport lands, or move on to a new outpost
Also Its probably better if the bases where laid out more like this, in order that jumping to and from different bases is strategical.

==========Rebel Outpost=============
--------------------shield for titan---------------------
================================
=====Outpost============Outpost=====
================================
============Outpost===============
================================
=====Outpost============Outpost=====
================================
---------------------------------------------------------
==========Empire Outpost============


The hield mgiht go there to stop people just camping aroudn the main ship.
Each main base should have about 1 main ship, for the titan purpose.
In which there could posibly be guns and a hangar with, the main fighters and bombers and transports  I'd guess to make it balanced to be able to destroy defence and engage air fighting about, 2 transports 4 bombers then 10 fighters.
On each outpost there should be a further tranport and a fighter.
These are just scimatics, tongue
But I think posibly that may be a good layout?

http://i14.photobucket.com/albums/a310/msop03/blank.png

Re: Hyperdrives?

Sadly Safe keepr the whole story thing you got there might hard to set up I don't know, and the combat wil be clompletely space which I would leave players who arent that good in viecles fustrated.

But I really like the idea of the blue and white lines big_smile
That would be awesome

http://i14.photobucket.com/albums/a310/msop03/blank.png

13 (edited by Safe-Keeper 2007-02-08 16:38:07)

Re: Hyperdrives?

I don't know if the Titan idea is such a good one, either. But then again, I never played Titan mode so I wouldn't know. Either way, I don't know about using cruise missiles in space. Although of course there was that truly titanic one in a Dark Horse (?) comic that was fired through hyperspace and blew up a whole Rebel planet.

What do you mean with the "story idea"? The scenario with the hit-and-fade attacks, which was a map idea, or my example with the corvette and lancers, which was just an example of what kind of incidents you may see in-game if hyperdrives are implemented. As for all-space maps, a lot of people play them and a lot of people like them.

And regarding collisions, that's something I've been giving thought to as well. Nothing would ruin my day more than transiting from "Home Plate" to my target with a flight of X-Wings and have a cruiser in hyperspace reduce me to interstellar roadkill. It'd be awfully easy to exploit, too. But I'm sure there's a workaround.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

14 (edited by Blank 2007-02-08 17:10:04)

Re: Hyperdrives?

hmn, cruiser hyperspace would be a bit crappy which is why I didnt mention that in my post above, I think agreed that might be a wrong decision.
Although this is a bf 2142 game and therefore a bf2142 engine, whther or not people like them in other games, this engine runs off different aspecs than other engines which are purposefully amde for say space combat.
I though t the outopost idea that me and Canadian came up with is pretty gd, and I think it might give a little more balance in the alround game, also might be gd adding a bit more depth to the map rather than just making it for the kicks of the hyperdrives lol
This attack and fade idea is quite cool sounding, but its stil pretty vague, and I still dont have much clue how the combat plays out at all, and by the sound of it its just a ticket bleed until one side wins?

P.S. The main ships werent going to move mainly, but leaving them as more of a base role for the rest of the fleet therefore stoping you being 'reduce to interstellar roadkill.' tongue This means the ships can be equally balance among the fighter Xwings and Awing on the tie fighhters and interceptors. Also meaning the Xwings play a part much like in the movie's in surporting the bomber squadrons knocking out abse defnces or guarding the transport ships to the bases

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