Re: Hyperdrives?

I don't really care for all out space battles, OR space battles with CPs... I Would rather see some objectives to destroy.

A good scenario would be a rebel space station being attacked by a stardestroyer, the space station could be on the other side of the map across from the SD and have multiple landing pads for stormtroopers to land and attack. On the outside the space station would be riddled with gun emplacements for defense. The Imperials would have to land troops then fight there way through the interior of the spacestation and capture it or whatever, blow it up, steal stuff, endless possibilities. The inside could also have multiple choke points and fun stuff like medical wings, armories, maintinence corridors, catwalks... to me, that would be totally mind blowing. And if theres spaces that are open enough, why not put in a little vehicle or two.

What else would be fun is have some hangers (obviously) for rebels to go intercept the Imperials enroute, but to add some fun make the hangers destroyable, so if all the hangers are destroyed the rebels cant take off anymore yikes

I think a map like that would be pretty awesome.

A) Keeps the fighting intense
B) Multiple objectives
C) Infantry combat AND space combat
D) People that suck can man the turrets

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Hyperdrives?

Doesn't have much to do with hyperdrives tongue , but yes, it's a good map idea. Sounds like GC Tanaab. Except from the fact that D is flawed: It's a fundamental law of this kind of FPS games that the people who should be manning static defenses are the ones the least likely to do so. We all know beginners will head straight for the flashy TIE Interceptor.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Hyperdrives?

TY2D2 wrote:

A good scenario would be a rebel space station being attacked by a stardestroyer, the space station could be on the other side of the map across from the SD and have multiple landing pads for stormtroopers to land and attack.

wink

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Re: Hyperdrives?

FSDev| RedMonkey999 wrote:

wink

big_smile yikes:D:o:D

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Hyperdrives?

FSDev| RedMonkey999 wrote:
TY2D2 wrote:

A good scenario would be a rebel space station being attacked by a stardestroyer, the space station could be on the other side of the map across from the SD and have multiple landing pads for stormtroopers to land and attack.

wink

Would be sweet if you actually could pilot that Star Destroyer.

Anyway, those jeeps in BF2142 already have a 'hyperdrive' (by pressing the sprint button), and the fighters in BF2 has that afterburn stuff. If you could increase the speed, reduce the 'reloadtime' an d maybe add some effects, the hyperdrive is kinda easy to make smile

http://img131.imageshack.us/img131/6161/gcvetsigat8.png

20 (edited by Safe-Keeper 2007-02-09 12:11:30)

Re: Hyperdrives?

Anyway, those jeeps in BF2142 already have a 'hyperdrive' (by pressing the sprint button), and the fighters in BF2 has that afterburn stuff. If you could increase the speed, reduce the 'reloadtime' and maybe add some effects, the hyperdrive is kinda easy to make smile

That's not quite how I'd like hyperdrives to work, though.

Afterburner increases your speed for as long as you hold the button down.
Hyperdrive is pre-programmed, and then takes you to the destination at high speed when you press the button. Upon arriving at the destination, you slow down to normal speed.

Although this is a bf 2142 game and therefore a bf2142 engine, whther or not people like them in other games, this engine runs off different aspecs than other engines which are purposefully amde for say space combat.

Battlefield 1942 certainly never was.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Hyperdrives?

FSDev| RedMonkey999 wrote:
TY2D2 wrote:

A good scenario would be a rebel space station being attacked by a stardestroyer, the space station could be on the other side of the map across from the SD and have multiple landing pads for stormtroopers to land and attack.

wink

Yeh but hang on guys,
we could implament all these ideas maybe into a more basic death star.
You could make the missle silos take down the death star shields in order to launch the attack
so you could firstly
1. the rebels must destroy the shield by capturing outposts in space.
Empire will firstly attempt not to even allow the shield to go down around the death star.
2. If this is down, the rebels must then launch an attack on the deathstart either by flying into the core of the deat, and blowing it up by destroying the shielding or armor over the entrance to the main vent and flying in. (you could probably do this using the sorta panel idea in the titan with the reactor core in the middle.)
The ties must stop ll fighters breaching the vent, you could also place some nice death star guns on the deathstar, that can fire of at the incoming rebel ships trying to get the energy towers down taknig of the protection over the reactor protection shield.
3. The core must be blown in order for the rebels to win! If the time runs out the planet is blown up and Empire wins.

The place where the rebels start could ahve the 3 bases in between it an the deathstar that used to take down its main shields. And you could have the planes all stored on the several frigate and cruisers on one side of the map, these could contain one or two tranports in order to transport people to capture bases, as well as Y-wings which could be used to bomb the guns defences and the other reactor defences including eventually the core. It could also countain several fighters there by giving a great battle.
The death star could also have the Imperial shuttle to transport troops to defend these objectives! and stop the shield ever going down. As well as a majority or tie interceptors and fighters to stop the  transports and other attacks on the death star. With no real need for bombers this as shown in the movie gives the Empire the greater amount of fighters.

If you could have the death star blow up after the map if the rebels win that would be cool.
Plus the trench tunnel to the center would have to be that big either, maybe even just a winding corridor with 2 or 3 bends until you reach the middle.

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