Re: 'Gameplay' Queries
Okay, I'm not a developer, but you caught me on a bad day and got me angry, so if I sound unappreciative of your "queries" that's why.
On a similar note...I read in my search something about someone wanting "no weapon to be better than another" or something to that effect. While I think this is a good doctrine, I should like to inquire if you all are taking proper measures to see that each individual weapon does in fact (and I say this because often developers seem to think they're doing such when they're really not...or perhaps they're just crazy) have its unique strengths and weaknesses, which would mean that individual players would prefer one particular weapon over another because it's more suitable to that player's play style (example: I like precision, so I would take a slower, precise weapon, such as a sniper rifle, to a powerhouse that has trouble hitting the broad side of an AT-AT...though I have my exceptions). Specialization is something that falls under this, as well, in which I mean that a support weapon should be able to put out a lot of fire power with little accuracy in order to keep the enemies' heads down, snipers should simply be snipers and therefore have very precise primary weapons, and assault would have a more medium-range weapon that can very seldom (and as a result of chance) perform effectively at long ranger. I think this issue of "balance of weapons" in this sort of sense, for lack of a better way to put it, is my chief concern...
So, your question is "will the weapons be different?" the answer is "yes"
- 2. Moving on...One thing I've noticed from periodically visiting the site and checking out the news is that you guys are modelling and skinning a lot of of stuff...and much of this stuff, to me, seems to be capable of serving little or no purpose.
All right, tell me if this sounds like a good game experience to you: You have 4 different, balanced, precise weapons (pistol, rifle, sniper, rpg) that all have strengths and weaknesses and shoot where you're aiming no matter how you're moving. But, the rest of the game is just a bunch of textureless blocks for other people to hide behind.
Imagine if the Battlfield 2 devs did updates like FS. And each time they modelled a trash can, or a street lamp, or a poster, and showed it to you, you were like "That has NOTHING to do with warfare!!!" But it DOES have something to do with an IMMERSIVE and REALISTIC game experience.
There seems to be an incredible amount of weapons.
In the Star Wars movies, you may notice that not only do all stormtroopers not carry the same rifle, or pistol, but they are also different from the Rebel weapons. In other words, Rebs don't carry E11s. So they have to model not only all the weapons, but literally two sets of weapons.
Now, that could actually be a good thing, if you could modify the unlock system so that higher-ranking people would have access to more weapons (which makes sense. Raw Stormtrooper gets a standard E11, and as he climbs the ranks, he gets a little more freedom in what he chooses to arm himself with). But since I've read that you apparently can't do that, it seems...pointless.
So -- you think the only reason why there would be more than one type of each weapon class is for ranking purposes??? So, the normal Stormtrooper should only get an E11???
Most players ARE just a NORMAL STORMTROOPER!! That's the point! If a "Raw Stormtrooper gets a standard E11" then you'd be on here complaining you couldn't have your sniper rifle!! What happened to "individual players would prefer one particular weapon over another because it's more suitable to that player's play style"?
I've scrolled through screenshot after screenshot of weapon models, some of which seem like they're out-of-place, as if you've forgotten the genre the unaltered game is.
Okay, I think you've really missed the point of this mod. You keep comparing it the "the unaltered game" like this was OmniMod for JO or TSLRP for KOTOR2 and it had something to do with the original game. I always got the impression that FS wasn't a TRANSLATION of BF2142 to Star Wars (which is what you seem to be treating as) but rather just using the BF2142 engine to create and ENTIRELY NEW Star Wars game.
Perhaps a good example of that is the Ryyk blade I saw recenlty...I was totally like, "WTF?!!!?" Unless there's a class whose model is a Wookiee, or perhaps a Wookiee faction, it might make sense that they'd carry a Ryyk blade in place of the knife (which I would imagine for both Empire and Rebellion would be a vibro-dagger).
Well, dude, I agree that the standard Rebel wouldn't have a ryyk blade. But imagine that there was a level on Kashyyyk, with Wookiee NPCs --- and you killed one of them with your super accurate never miss Imperial pistol! Wouldn't it be cool if you could TAKE IT'S RYYK BLADE? I mean, DUDE! IT'S A RYYK BLADE!
Then I saw that WED Treadwell droid, and I couldn't imaging what it was good for. The sentry droid and the remote I could see as being replacements for the Accipiter drones,
Once again, this mod is using the engine to make a WHOLE NEW GAME. So! To reiterate: that means that not EVERYTHING in the game is an exact translation from the old game! In other words, THIS IS NOT A BATTLEFIELD GAME WITH STAR WARS ELEMENTS! THAT'S CALLED BATTLEFRONT --- AND IT SUCKS!
but a Treadwell...a utility droid...what war-time function could it possibly serve, and more relevantly, what role parallel to the Battlefield 2142 main game could it possibly fill?
Once again, maybe it doesn't NEED to be parallel? Maybe the devs could....I don't know....THINK OF SOMETHING NEW???? Or IMPROVE on something?????
Unless it's a sort of background thing, which again, seems like wasted effort.
So background detail, used to immerse you in the Star Wars universe to create a fully satisfactory game experience -- is a wasted effort??? Fine, then no game from now on will attempt to create anything that is NOT essential to gameplay. All games will consist of only the vehicles and weapons neccessary to kill the other player, and enough blocky shapes to take cover whenever your magicallly accurate pistol is out of ammo.
- 3. Query three is short, I promise, because I realize now that it kind of goes with the first one: Basically, replace "weapons" with "vehicles." I'd like to know how the vehicles are going to perform in comparison with the 2142 vehicles. Especially walkers. Those things are so incredibly overpowering, and I certainly hope you folks won't do something like give the AT-ST anti-infantry, vehicle, and anti-air capacity equal to the walkers'. It's good to have a variety of vehicle types, but if there's one vehicle that not only has the most armor and hitpoints, but also has unmatched killing capacity versus every unit type in the game, there's a problem.
Also sort of under this category is the question of the aircraft. If memory serves, pretty much every aircraft in the Star Wars universe is capable of vertical take off and landing, as the gunships are in the unaltered game, but I wish to know if they'll manuever in the same way as the gunships. It'd be very annoying if my TIE Fighter, as I was rolling it left, became stuck on its back because it thinks that, like the present gunships, it has permanent vertical thrust, which causes it to like to get stuck on its back if you roll it too far in either direction.
I'm also interested in how the different aircraft will vary in their "performance roles." What I mean is the types of questions like, "what advantages and disadvantages does the TIE Interceptor have in relation to the standard TIE Fighter?"...You know..that sort of thing.
My hamsters man! You claim to have read the website, yet seem IGNORANT of the PURPOSE of the mod! Which is to create a game which is ACCURATE to Star Wars, yet fun!
So no, the AT-ST WON'T have ANYTHING it doesn't have in Star Wars!!! The advantage to a Interceptor over a Fighter would be the same as in Star Wars -- faster, more manoeuvrable, more lasers - DISADVANTAGE: There's less of them to fly.
Sorry to yell. But you were asking
1) really irrelevant questions
2) questions with obvious answers
3) questions that exhibited an ignorance of the mod and it's purpose
4) you talked in a way that made you seem arrogant and snobbish
This probably wasn't your intent. But I'm having a bad day.
