29 (edited by generalandrew 2007-02-07 21:44:55)

Re: 'Gameplay' Queries

First off, WELCOME to the forums. That's it for me.

Oh, and I have a scary feeling that he is going to become a reversed-HeyDude....

No, honestly, welcome to the forums. I won't say much because pretty much everything has been already covered and would thus be seen as me trying to add another count to my post collection if I was to just reply with non-original information. I'm not even sure how many times our NDA was broken in the last several pages lol. I can say that new tests are always being conducted by me and my fellow testing team members and of course the Devs, and that each session brings new tweaks, etc. So by R1, I am sure that you and the other community members will be quite happy.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
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<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

30 (edited by Stevanyss 2007-02-08 14:38:27)

Re: 'Gameplay' Queries

FSDev| Bandu wrote:

This page ( http://fsmod.com/us/features.php )  was setup when we 1st decided to move to bf2142. Since then we have decided to do away with the bf2142 methos and create something more original and teamplay orientated.

What?!  I didn't think it could get any more teamplay oriented than the way 2142 is already set up!  Ohhh..you've really peaked my interest, now!  big_smile

Edit:  I think perhaps I should also urge you to be very careful when trying to do something "original"...While it's admirable and at times worth-while to try to innovate, "original" things may, and often are, not very good at all (especially now, though it may be illusiory, because it seems as if 'everything's been done', so for me, at least, there can only be improvement upon things that already are...in the area of video games and movies, at least).  Although, this is subject to opinion.

FSDev| Woodrow wrote:

If you get a chance swing by our IRC channel, #first-strike, on the irc.quakenet.org servers smile  I'd offer to answer and clarify your questions in here but am too busy atm fighting giant walkers

I may do just that, though I'll have to get IRC first.  But that shouldn't be too troublesome, I think.

FSDev| Bandu wrote:

There will be no 1 hit wonder weapons as far as taking down vehicles ..thats for sure.

I'll say in advance that I have a feeling that I may be misinterpreting your statement, here, but since I may also not be, I think it fairly harmless to respond:

I think I need to urge you, here, to consider that with caution.  While it's probably not a good idea to implement a weapon that simply kills a vehicle (or anything) in one hit regardless of its placement, vehicle weak points ought to be presence.  One thing about 2142 that I'm very fond of is the existence of vehicle weak-points.  And why, exactly?...

Well, war vehicles are built to be offensively (and defensively) potent, but they all would and do, in fact, have their Achilles heel.  To know those weaknesses, and then be able to exploit them is, I think, essential to the concepts of of fairness and "fun-ness" (if that's a word) in a game of war. 

Similarly, as the pilot, to know those strenghts and weaknesses of your vehicle, and then be able to recognize and place yourself in situations where the strengths are accentuated and avoid situations where the weaknesses could be exploited is again, I think, essential to the concepts of fairness and "fun-ness."  The vehicles retain their offensive/defensive power, but if the pilot and/or gunner(s) is/are lacking, the vehicle will be defeated.  Very fair...and to me, very fun.  And again, I feel like I'm not being clear enough, but I hope you get my meaning.  Of course, if I did in fact misinterpret you, then you can probably disregard this paragraph and the two that preceed it.

generalandrew wrote:

First off, WELCOME to the forums.

...

...I'm not even sure how many times our NDA was broken in the last several pages lol.

Well, first off, I thank you for the 'welcome.'

Secondly, the mentioning of an NDA again arouses within me another query.  Although even to me the query seems close to being irrelevant, it appears to be just one of those things where you want to know, regardless of how important it is, and it's going to sit in the back of your mind irritating you until it's answered.  And so, here it is:

What's the purpose of this NDA?  I can't seem to think of any instance where disclosing any piece of information you developers posess would yield a negative result.  It in fact seems to be quite the opposite, in my mind:  Not only would you satisfy the curiosity of the community, but you'd also be able to recieve valuable feedback, which you could use to make good, and perhaps previously un-thought-of, changes and/or improvements.  So, really...what's its function?

- Stevanyss \steh-VAN-iss\ or \STEH-vuh-niss\
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Re: 'Gameplay' Queries

A lot of the purpose of NDA is releasing info to fans. This info might not be correct or uptodate info and having fans hear it may sway them one way or another.

Take that whole Class System thing you guys were discussing earlier. You were thinking the class structure was an exact reflection from vanilla 2142 due to old information. One of the purposes of an NDA is to not release information until it is FINAL...more or less. Otherwise the fans would get confused.

Also releasing pictures and videos of gameplay that isn't finished yet may set fans off. They would see unpolished mechanics of the games and possibly bugs. When they see the team release these kinds of things it might make the fans doubt the quality of the upcoming game.

We have a great team of testers who are dedicated in the quality of the game and closeness to cannon Star Wars universe. Testers are, more or less, outside fans who are trusted with their opinions or feedback. You might want to apply, yourself, if you have this many inqueries and suggestions.

Re: 'Gameplay' Queries

Stevanyss wrote:
FSDev| Bandu wrote:

This page ( http://fsmod.com/us/features.php )  was setup when we 1st decided to move to bf2142. Since then we have decided to do away with the bf2142 methos and create something more original and teamplay orientated.

What?!  I didn't think it could get any more teamplay oriented than the way 2142 is already set up!  Ohhh..you've really peaked my interest, now!  big_smile

Edit:  I think perhaps I should also urge you to be very careful when trying to do something "original"...While it's admirable and at times worth-while to try to innovate, "original" things may, and often are, not very good at all (especially now, though it may be illusiory, because it seems as if 'everything's been done', so for me, at least, there can only be improvement upon things that already are...in the area of video games and movies, at least).  Although, this is subject to opinion.


FSDev| Bandu wrote:

There will be no 1 hit wonder weapons as far as taking down vehicles ..thats for sure.

I'll say in advance that I have a feeling that I may be misinterpreting your statement, here, but since I may also not be, I think it fairly harmless to respond:

I think I need to urge you, here, to consider that with caution.  While it's probably not a good idea to implement a weapon that simply kills a vehicle (or anything) in one hit regardless of its placement, vehicle weak points ought to be presence.  One thing about 2142 that I'm very fond of is the existence of vehicle weak-points.  And why, exactly?...

Well, war vehicles are built to be offensively (and defensively) potent, but they all would and do, in fact, have their Achilles heel.  To know those weaknesses, and then be able to exploit them is, I think, essential to the concepts of of fairness and "fun-ness" (if that's a word) in a game of war. 

Similarly, as the pilot, to know those strenghts and weaknesses of your vehicle, and then be able to recognize and place yourself in situations where the strengths are accentuated and avoid situations where the weaknesses could be exploited is again, I think, essential to the concepts of fairness and "fun-ness."  The vehicles retain their offensive/defensive power, but if the pilot and/or gunner(s) is/are lacking, the vehicle will be defeated.  Very fair...and to me, very fun.  And again, I feel like I'm not being clear enough, but I hope you get my meaning.  Of course, if I did in fact misinterpret you, then you can probably disregard this paragraph and the two that preceed it.

Yes, vehicles have strengths and weaknesses. Weak spots are a realistic avenue ..tho still , killing a vehicle in 1 shot is very bad for teamplay. Weak spots would obviously be weaker ...just not that weak.  Also , dont forget , there are other ways in balancing... if you take an ATAT for example ..a weakness that has against other vehicles is its one slow and sluggish mutha.

PS. Are you related to Woodrow by any chance? lol

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: 'Gameplay' Queries

The purpose of the NDA is so that information is not given out to the general fanbase which is not guaranteed will be in the game.  Until release nothing is confirmed and everything is subject to possible change.  Indeed, look at the trouble you're having going over the antiquated "features" list already.

Rule one of developing is to never promise something you may not deliver smile  On that matter I'd suggest that no tester comment any further on this thread, and you devs need to stop playing his game of fact-finding tongue





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Fear the Woodzilla

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Re: 'Gameplay' Queries

I wouldn't have a problem with killing vehicles in one shot if you can also kill players in one shot, ten again that might be a bit too realistic.

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Re: 'Gameplay' Queries

FSDev| Woodrow wrote:

And dispite what everyone believes, I am not Stevanyss nor is he of any relation to me tongue

Imperial Commander:Who authorised the Cloning ?
Recon Troop Ship Captain TK-833: *FuzzzzFizzzzKrackle.......We are picking up duplocate life forms originating from the Kamino Sector Sir....FuzzzzFizzzzKrackle*
Imperial Commander: Dispatch the Probe Driods to Kamino, immediatly!

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