Re: Missile kills or "gun kills"
As far as hitting that stationary 5 meter target in ANH goes, think of it this way...even today our guided bombs have a great deal of trouble hitting within 5 meters of their intended target, while our air-to-air missiles have incredible homing capabilities. Using current tech as a ref to compare Star Wars with, the same was true, if not more true, in the 70s when GL was making the movies, so it's possible he modelled them using then-current tech as a base. All of that speculation is irrelevant though as our aim is to make an enjoyable game, while staying true to Star Wars lore that we know to be accurate. While the X-Wing games aren't grade A canon, they still provide us with a certain amount of useable lore (albiet EU lore), with which I think we should be able to base our features off if we so choose. Now...the issue becomes whether the game is playable and FUN...that will only be determined by testing, so we'll see how that goes.
I realized that you have a limited amount of missiles for long missions in the X-Wing series (although on some missions in TIE Fighter you were provided with a transport that would reload you), but ways we could counter that would be by lowering the amount of missiles each fighter spawns with, make reloading without landing nigh impossible (I always thought that was wierd about the BF series), leaving the lasers as infinite (albiet with a self-rechargeing function so you can "run out" for a short period of time), and making the lock-on time sufficiently long such that you won't be able to just toss missiles out, 2 seconds after spotting your enemy.
Also, the only craft likely to get the anti-fighter concussion missiles would be the A-Wing, the TIE Advanced (maybe), the Falcon, and perhaps some versions of the TIE Bomber. Lore dictates that the X-Wing, Y-Wing, and B-Wing would most likely be armed with torpedoes, if at all, and the other TIE variants didn't carry any warheads without special modification (EU sh*t).
I'm gonna go replay some of the TIE Fighter missions so I can calculate the lock-on time for concussion missiles and proton torpedoes.
@Canadiens: My thoughts exactly.
