I actually seem to recall that a vehicle can re-spawn without its wreck going away? Or am I way off?
And yes, TY2D2, it's truly awesome. I worked on a mini-mod for Vanilla BF2 that'd make every wreck stay for as long as possible (I set the value to 9999), but it was sadly never finished. But I played it on Co-Op a lot and boy, was it (subtlety off
) one great mod. As you said, if a tank battle lasted for long enough, the roads would be blocked by tank wrecks, forcing you to detour or simply abandon the attempt at getting through there with vehicles. I even upped the hit points of tank wrecks so they'd be near-impossible to blow up.
As for re-spawn times, they should be long for both infantry and vehicles, though of course that'll be up to the server admins (right?). I hate assaulting a control point and seeing enemies pop out of nowhere every other second. It makes it near-impossible to take a control point if it's the last one the enemy has. Furthermore, it rewards killing someone and gives you a darned good reason to stay alive. In fact, my perfect idea of a server (to the great irritation of whoever I play with when I host LAN servers
) is one where the re-spawn delay is a full 30 seconds.
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.