22 (edited by JeRK 2007-02-23 11:55:45)

Re: Boarding capships. Yes or No?

Nikoziara wrote:

I dont see moving cap ships as a very good idea myself...I'd think just setting them within range of eachothers weapons and then letting them pound away at eachother and let fighters go after them would be a better idea then having them moving all over.

Capships up to the size of Nebulon B's should move. MonCals and Star destroyers are quite surely too big though.

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I'm called RasdenFasden ingame.

Re: Boarding capships. Yes or No?

Surely the best way to prevent pilots boarding capships is to only unlock fighters when in your own hangar, not in an enemy's. Only transports should be able to board enemy ships, and there should be no cappable flags on enemy ships (unless the objective is to assault a single command ship). So you have to defend your transport to sustain an attack.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

24 (edited by Safe-Keeper 2007-02-23 14:43:57)

Re: Boarding capships. Yes or No?

It could actually be possible to make it so that you can only disembark your own fighters in friendly hangar bays.

Now, if the enemy boards your ship in FS, it would result in hangar rape.

As was said, not if spawn points are spread out throughout the ship.

Maybe they could deactivate shields or so, but it would force pilots to jump out of their cockpits and do some infantry fighting that you could do in an infantry map anyway.

Infantry combat in space maps is vastly different from infantry combat on land maps. Which in turn is different from infantry combat on city maps. Which in turn is...

You get my point. Every map setting is different, and playing the role of a stormtrooper assigned to a Cruiser in deep space and tasked with boarding enemy ships appeals to me.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

25 (edited by JeRK 2007-02-23 15:45:12)

Re: Boarding capships. Yes or No?

Safe-Keeper wrote:

It could actually be possible to make it so that you can only disembark your own fighters in friendly hangar bays.

Now, if the enemy boards your ship in FS, it would result in hangar rape.

As was said, not if spawn points are spread out throughout the ship.

Maybe they could deactivate shields or so, but it would force pilots to jump out of their cockpits and do some infantry fighting that you could do in an infantry map anyway.

Infantry combat in space maps is vastly different from infantry combat on land maps. Which in turn is different from infantry combat on city maps. Which in turn is...

You get my point. Every map setting is different, and playing the role of a stormtrooper assigned to a Cruiser in deep space and tasked with boarding enemy ships appeals to me.

If a guy boards it frustrates the pilots. If they don't want their capship damaged/destroyed, they'll have to land and fight on foot 'till the threat is gone. Or, the boarder's friendly bomber pilots who would get TKs for destroying the capship. You lose motivation to destroy a capship if there might be friendlies inside and that turns space maps into stupid boring infantry fights inside small corridors with constant lag due to moving capships.

EDIT: What gun is being held in that beautiful picture of that wonderful contraption you call "FS lollipop?" wink

____________________________
I'm called RasdenFasden ingame.

Re: Boarding capships. Yes or No?

If starfighter pilots don't want the ship destroyed by boarders, they leave it to the people on board the ship to stop the boarders. Plain and simple.

As for friendly fire, if I was stupid enough to board a ship about to be destroyed, I know I'd disembark fast as Heck when the time came for it to go boom. In GC you got plenty of warning from an alarm that went off when your hit points went low and then stopped when hit points reached 0%.

So first of all no one really boards cap ships at low hit points, and second of all, you should have time to abandon ship anyway. I did not ever, and I mean not once, worry about friendly fire in GC, and I played it from ,3 on.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

27 (edited by JeRK 2007-02-23 16:31:39)

Re: Boarding capships. Yes or No?

Safe-Keeper wrote:

If starfighter pilots don't want the ship destroyed by boarders, they leave it to the people on board the ship to stop the boarders. Plain and simple.

As for friendly fire, if I was stupid enough to board a ship about to be destroyed, I know I'd disembark fast as Heck when the time came for it to go boom. In GC you got plenty of warning from an alarm that went off when your hit points went low and then stopped when hit points reached 0%.

So first of all no one really boards cap ships at low hit points, and second of all, you should have time to abandon ship anyway. I did not ever, and I mean not once, worry about friendly fire in GC, and I played it from ,3 on.

This doesn't mean the TK risk doesn't exist. There's always gonna be an idiot that sits in the enemy capship too long.
Boarding is something that doesn't need to exist. It lags, it's frustrating and it pisses pilots off.
You also said that the capship fighting should be left to the capship's crew: Now I ask you: What the heck are you thinking? The capships crews usually get knifed while sitting at the turrets and then they're lost, they'll get spawnraped and the ship will have taken loads of damage through internal destruction. The pilots are still forced to take action. Boarding alarm? Hmm... No. That wouldn't help much. They'll still get overwhelmed by the sudden strike of an enemy inside and again, the ship's just lost to some people who can't fly and therefore need to piss everyone off.

Boarding is a bad idea, face it, and if you want inside capship fights, hope that there will be a inside a capship map. There are infantry only maps, so why do all space maps need infantry fighting? The only boarding that's good and not annoying is something like my map suggestion I posted.

____________________________
I'm called RasdenFasden ingame.

Re: Boarding capships. Yes or No?

Hmm well...theres always alternative take off bays for the fighters compared to the landing bays for boarders which would solve the problem...I dont recall where but I read that the Star Destroyers had a different area for TIEs to land in and take off in. and I'm sure there'd be ways to configure different things based on ships, maybe even have to set up a docking tube and cut away a hull chunk to get inside?

Then have the pilots hanger only accessible by the pilots, thus solving their problem of being spawn killed...and then they can help stop boarders by destroying the docked shuttle, and the rest of the crew can worry about getting rid of those already on board. Also gives the shuttles teams pilots something to guard other then their main cap ship.