We have many weapons in-game and balance tested, Some are currently undergoing re-skins (as you saw with teh E-11 and Scout pistol) or remodelling, New scopes added. But teh base weapons are in and have been playtested for a few months now and are quite well balanced.
Some of our bigger weapons like the proton torpedo launcher are due to go in soon, as teh animations are done and we have something to shoot besides standard 2142 vehicles (AT-ST)
The AT-ST is walking in-game, but requires further tweaks to the animation weapons and sound /code. But we've already had a blast with the current version.
We have Tie bomber, interceptor and Tie fighter in-game., although their undergoing a recode, and none of our vehicles have entered play testing yet. The weapons have, but the vehicles are merely in-game and not being play tested for balances/ suggestions yet
Map wise, we have endor and hoth Well underway. Neither are ready for playtesting just yet, endor has like 90% of it's statics complete, the base Trees are ingame (but not final yet)., and is undergoing a re-design based off of previous BF2 feedback.
We have more gadgety type weapons to get in-game such as teh E-web and MkII gun.
We also have the Ptower and ant Vehicle tower from Hoth animated and ready for in-game.
I myself have beun the arduous (SP?) task of creating the Deathstar Trench run, unfortunatly I have not been able to continue it for the last week, but I was makeing good progress model wise, since before this last week.
And erm, We are plugging away sound codeing and FX wise aswell.
So we have alot in-game, and a lot Ready to be in-game within a short amount of time.
the most major thing we don't have yet is a map (made much more difficult due to teh lack of an editor as we have to make it in bf2 editor and go through lengthy (often bug creating) conversion process.