Topic: Keep the Cockpit

In First Strike are we going to have the ability to disable the cockpit? Thats one thing that bothered me in GC, the devs spent a good bit of effort on creating the cockpit only to have everyone just press Q and make it go away. I did it as well because the cockpit takes up half of the screen.

I wish that FirstStrike would disable this option and make us keep the cockpit enabled. It adds immersion and adds more variation to each craft.

Also, how is the view from the cockpit going to be?  Will I be saying "Crap, I can't see" or will I have no complaints at all?

---------------------------------------------------------------------
I am nobody, and nobody is perfect. Therefore I am perfect.
http://i35.photobucket.com/albums/d198/PErF3Ct_17/sherrod-3.jpg

2 (edited by Safe-Keeper 2007-02-24 15:15:31)

Re: Keep the Cockpit

XWA Upgrade gave us an X-Wing cockpit which took up more than half of the screen, which'd be very game-play-altering if it wasn't for that you could turn it off:

     http://www.xwaupgrade.com/screenshots/x-wing/x-wingcockpit.jpg

I'd like to sit in an X-Wing or TIE Fighter and be limited to the field of view presented to me by the cockpit. It'd provide a very, very interesting challenge. Likewise with vehicles such as AT-ATs. I'm also opposed to external views, which, while useful, detract from the challenge and immersion of the game.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Keep the Cockpit

I would like not being able to get out of the cockpit view, it adds immersion and a challenge... I especially hate that you can change views and look directly behind you...

I don't want the cockpit to take up more than half the screen though... somewhere between 1/2 and 1/3 would be fine...

I don't know if its possible, but I have always liked the idea of manually having the look behind you with mouse-look... I use it alot when looking for infantry in the gunship on 2142... very useful. If that could be used to look at whos chasing you it would be pretty neat... But you would have to make cockpits that wrapped almost all the way around.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Keep the Cockpit

The cockpit view should have a targeting computer. If there's even gonna be a hide cockpit view it should vanish, giving the normal cockpit a big advantage.

____________________________
I'm called RasdenFasden ingame.

Re: Keep the Cockpit

Thats not really possible...

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Keep the Cockpit

I'm not very familiar with the vehicles in 2142, but I know that ground vehicles in BF2 let you look around while in the "cockpit" (some of them).  I don't usually fly, so I'm not so sure about things like jets and choppers, but, I think (if it's even possible) that being able to look around while in the cockpit view is almost a must.  Logically, you should be able to look over to the right to get a visual on that TIE fighter.

7 (edited by Safe-Keeper 2007-02-24 17:09:37)

Re: Keep the Cockpit

Yes, you have to be able to look around in your cockpit.

As for how much space a cockpit takes up, it should depend on the fighter. The Z-95 Headhunter, bless it, has a pretty free view of the action around it, while the view from the X-Wing is quite obstructed. It'd make the fighters more distinct from one another if these limitations and advantages in field of view were implemented.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.