Topic: Damage indicator + laser strafing

two requests here. Firstly, a damage indicator in %, for shield and hull. Currently a bar appears if you use the right netbat, but could a percentage meter be incorporated as well?

Secondly, lasers/ions should do damage against capships in large numbers, allowing squads of fighters to continue attacking capships even when out of torps.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

2 (edited by Safe-Keeper 2007-02-25 13:54:41)

Re: Damage indicator + laser strafing

Damage indicators: I don't really want hit point indicators, but I'd like indicators for things like deflector screens failing, low hull integrity, etc. If vaguer warnings like SHIELD LO, SHIELD DN (DowN), HULL INT LO, etc. was shown instead, it'd be far better.

As for the second one, I'm undecided, although I definetely want all anti-cap ship weapons on cruisers to do damage to capital ships as it's canon and makes for some splendid fight scenes.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Damage indicator + laser strafing

Sorry, I wasn't very clear in my post. I meant fighters attacking capships. Doing squad-level strafing runs on XWA was always great fun.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

Re: Damage indicator + laser strafing

I agree with Safe-Keeper about the vague warnings, over specific numbers.  It's more realistic and just... "feels" better.

As for lasers, I think more missle-esque weapons, such as Proton Torpedoes and other similar things, should do damage straight to the hull.  In the movies, lasers never penentrated a shield.  The shield generator always had to go down before any major damage by lasers could be done (on a starfighter level).  I think Battlefront 2 set a good example, but they did it a bit excessively.  I would like there to be a way to destroy the shield generator so that small fighters could do their damage, but it should be down to the capital ships, a well-placed volley of missle weapons, or some sort of expert infilitration (if we get the possibility, and nothing stupid like in Battlefront 2) to cut the shield generator.  After that, let starfighters wreack an annoying havoc on those mammoth capital ships.

5 (edited by Safe-Keeper 2007-02-25 21:05:56)

Re: Damage indicator + laser strafing

I'd like to see warheads be able to penetrate the shields if concentrated, but do little or no effect if spread out. Like this:

     http://i147.photobucket.com/albums/r292/safe-keeper/Shields.jpg

So basically the ship's covered by invisible shields shaped like the part of the surface they cover. Combined, they envelop the craft completely. They re-spawn upon destruction (with, say, 5-10% hit points) and you can only damage the portion of the ship they cover while they are gone.

If possible, it'd be awesome if the game could tie a system message to each shield's destruction, such as "ISD JUDICATOR: BSHIELD 50%" (B shield at 50% hit points) or "CRL LUSLA: DSHIELD DN" (D Shield down). The messages could be standardized, so that A-E shields, for example, always referred to dorsal shields and F-I Shields always referred to ventral shields. Also, you could make it a rule of thumb that the first letters referred to the after shields. So an Interdictor cruiser could have seven shields, three below, three above, and one for the bridge tower: A, B, C, F, G, H, and I.

Of course there's a problem with lag, but I think this method would work great. If the ship has an external shield generator, breaking through to it with weapons fire and destroying it would, if possible through coding, permanently kill off all the SP's.

Only problem is I don't know how it'd handle fighter taking off and landing. I suppose they'd have to be allowed to fly right through the shield.

I agree with Safe-Keeper about the vague warnings, over specific numbers.  It's more realistic and just... "feels" better.

Especially if the dev's implement sub-systems that can destroyed. Imagine having to head home not because you're heavily damaged, but because your lasers can't be fired until you repair your fighter. Would be awesome.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Damage indicator + laser strafing

Keep to the X-Wing Series system, I say. One shield covering the whole ship, that regenerates very slowly. It should be impossible to damage the hull unless the shield is fully down.

--------------------------------------
If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

Re: Damage indicator + laser strafing

Except I consider this a far more accurate version lore-wise, as well as a better choice for game-play. I remember reading an EU book, where Y-Wing bombers were attacking a Star Destroyer and were ordered to concentrate their torpedo attacks to punch a hole in the ship's shield.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.