Topic: Small hangars

I want that most hangars in this mod will be rather small.
The reason? You will be forced to take off using repulsor lifts (making it look stylish and starwarsie tongue )
And it would also be challanging making sure that only skilled enough pilots can take the starfighters.

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I'm called RasdenFasden ingame.

Re: Small hangars

some will be small, some will be big big_smile depends what vessel.. everything will be to scale as much as possible big_smile

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Re: Small hangars

Don't know if this is codeable but here goes:

How about you keep the Lore reaseon for repulsor takeoff and make sublight engines lethal to unprotected troops in the vicinity.

"Happiness is a belt-fed weapon."

Re: Small hangars

would have to speak to sch about that.. maybe it will be a secret until beta big_smile

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Re: Small hangars

but remember, please dont make is to that only expert (yes we are experts) can fly tongue al those noobs who cant fly, destroying a fighter

Beta: Latin for "still doesn't work".
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Re: Small hangars

Actually, the problem in GC was the newbies who didn't take off correctly, often hitting an other starfighter or player. Why they did that? They started by going forwards instead of using the repulsors.
Now, if the hangars would be small, they would only be able to use the repulsors to take off, and that is actually easier. another solution would be making a small wall at the "gate" of the hangar, that you would have to fly over.  This would make people organize and everything would go off without all those crashes.

____________________________
I'm called RasdenFasden ingame.

Re: Small hangars

Just my thought: The Mellinum Falcon was easiest to take off.

I think there should be a button that controls the lifts (controlling, meaning you can stop the lifts or give it more power- nothing automatic like in BattleFront), I wouldn't want to make it too easy for new piolets to fly.

Oh, what about those pod type things that were in Cloud City in GC, will they be comming back? They were fun.

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