Topic: Range of blaster bolts and weapons in general?

If anyone's played Massive's fantastic RTT Ground Control (and as a side note, as it's currently freeware, you'll want to try it if you haven't already!), you'll have fond memories of aerodyne (aircraft) dogfights where shots would fly in all directions. The thing was that many of the weapons in-game had infinite range, even though you had to be within a certain range to fire them. Therefore, dogfights great both on the map (as all shots fired, regardless of whether the player's units could see them, were marked on the map as white dots) and in the actual game, as you could position your camera away from the dogfight and see the occasional salvo of stray energy bolts or cannon rounds come whizzing by.

While I'm not advocating that blaster bolts or projectiles should be visible on the map in FS (OK, maybe some should be, it'd be interesting to how that worked, but I can't really tell what that'd be), or that blasters should have infinite range, but it made me wonder, first of all, how long the range of weapons will typically be in FS? Secondly, will blaster bolts lose power as they travel?

Come to think of it, I'd actually like it if there was some sort of weapon that had infinite or near-infinite range, or at least very long range. It would be cool to approach a gunfight and have the occasional stray bolts fly past you. The problem is that I can't for the life of me think of what kind of weapon that'd be.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Range of blaster bolts and weapons in general?

Well, as it stands right now, the blaster bolts will travel clear across the map if nothing is in its way.
With a couple weapons, shots will lose power the further they travel. These weapons usually have special uses and are not intended for infantry combat.

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Re: Range of blaster bolts and weapons in general?

This means I can get killed by a laser bolt fired all the way from the other side of the map.
Sounds kinda bad, just spray and pray.

Re: Range of blaster bolts and weapons in general?

you do realise the increidble bad luck you would need for that to hapen?

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Re: Range of blaster bolts and weapons in general?

I think you'd have more chance to win the lottery.

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6 (edited by Safe-Keeper 2007-05-10 13:22:12)

Re: Range of blaster bolts and weapons in general?

This means I can get killed by a laser bolt fired all the way from the other side of the map.

Watched The Empire Strikes Back? The Alliance trenches were bombarded by inaccurate fire from a mile away, from walkers that were barely specks on the horizon.

I imagine that if a map gets made where you can shoot clear across the battlefield, the developers will also be careful to add plenty of cover so that you don't get killed.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Range of blaster bolts and weapons in general?

Rambio wrote:

This means I can get killed by a laser bolt fired all the way from the other side of the map.
Sounds kinda bad, just spray and pray.

Except for that, uh, terrain with all of its bumpiness and hills and trees and squeezey pooh.

Tends to get in the way big_smile

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