Topic: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

This is one issue I've have hated...ppl will always find ways to get the upper hand and its just not realistic...if the devs would work on preventing this.  Players cheating players out of a kill....when they are dead to rights.  The spawn camping issue it the worst...its enuff to make me uninstall the game at times.  DOD, and some MOHAA maps eliminate this camping.  You can't rely on players to have standards of game play...there are just to many players that will camp a spawn because its the only way they can get a kill.  If you can make this MOD as close to the REAL Star Wars arena..then it would become a very popular mod.....NOT ALL PLAYERS are NON TACTICAL...and we do have different ideas of what is fair game play.  I'd like to see the Star Wars Mod incorporate the PR mod as well.  Also...if anyone is a Star Wars fan you would notice it don't take 30 hits to kill with a BLASTER....like it does in regular BF2.  Hit damage needs to be realistic.  One reason I stopped playing Battlefront and Battlefront 2.....to many hits to get a kill.  Boring!

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

hit damage is realistic in FS.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

its only a game
in the case of BF2142 and your pac on gibraltar, if you manage to get even near the first flag tou dont have other options then to spawn kill

in BF2 a head shot will kill you in one shot
the AK 101 only takes three to bring some-one down
so why are you so upset?

4 (edited by Safe-Keeper 2007-05-24 11:53:16)

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

Just that another title has inconsistencies doesn't mean FS should. Likewise, just that a game is a game doesn't mean it has to be unrealistic.

Oh, and to anyone who thought BF was bad: You obviously never experienced the impervious droids in GC smile .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

5 (edited by FSDev| Dutch_Razor 2007-05-24 12:02:25)

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

It's a first person shooter not a football match, there aren't ten thousand rules who you can and who you cannot shoot and from where, and frankly I wouldn't want them in either.

If you get spawncamped spawn at another spawn or kill the spawncampers, if you can't spawn anywhere else your team has failed and will soon be dead anyway.

I do agree with you on the amount of shots it takes to kill someone the amount is somewhat big in BF2.

My opionon however might not reflect the team's opinion..

http://img258.imageshack.us/img258/3854/xwingsunev9.gif

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

No, it doesn't. 

For the record: We (The FS Dev team) do not support or endorse spawncamping in any way.  We are building this game with the goal of it being a fun and entertaining for everyone.  Getting killed less than 2 seconds after spawning is definately not "fun" and we all realise that.

That said, realism does not equal protection.  All it does is provide the ability to snap-shoot, which allows players to spawn and have a chance within that 2 seconds of spinning and killing the camper if they know where the person is.  Unfortunately though the trade-off for it is enormous.  But to provide the "realistic" damage of 1-shot or 2-shot kills fragmentizes gameplay into countless little melees and skirmishes scattered across the map, rather than focused and massive battles with teams needing to concentrate fire to win over objectives 

It also gives the player being shot at little chance to defend themselves when they're caught out.  As bad as spawncamping is, the thing I hate just slightly less than it is dying from shots out of nowhere.  It sucks.  I'm walking or running along when suddenly "wallop!" I'm dead.  No explination.  No way to defend myself.  No diving for cover or way to return fire.  Just me, dead, in what feels to be a very pointless and aggrivating way.  To that extent we've geared our gameplay to avoid that scenario from happening where possible.  We want players to dive for cover when they're under attack.  We want them to see blaster fire tearing down range.  We want to give people a chance to actually play and fight their way through battles, rather than being picked off by people hiding in camping spots.

What we also want is a little skill and knowledge needed for every weapon.  Each of our guns (of which there are something like 20+) all have their own niche, their own strongpoints and their own weaknesses.  All of them though require a small degree of thinking, because you need to make your shots count here.  Knowing how to use the weapons will show the difference between those that will win the games and those that will whine because they can't just point their blaster at everything and kill them in one shot. 

I personally believe in creating challenge in our game because I think that'll be one thing that will keep everyone coming back "to master just one more" aspect.  I am also a huge proponent of fair play and the ability for everyone to have a chance to play, so if we can get that interwoven into our gameplay without any real loss of quality then it'll be done.  And finally, it is everyone's desire to see real "star wars", not "star skirmishes."  To that end we want to set new standards in creating actual battlefield gameplay, where teams of random players naturally focus their efforts and energies together, rather than break them apart into lots of little gunfights like BF2/2142 does now.  Whether it's spawncamping, vehicle whoring, or weapon overpowering, we're looking to solve all these problems via creating a good gameplay evironment.  So far all our internal testing has shown our plans have minimized these issues, though the real "first test" will be when we open up our doors for the beta.

For more info on our gameplay setup though, watch the news press releases.  Part 1 of our gameplay overview document has been released, and Part 2 should be soon.

Fear the Woodzilla

http://i7.photobucket.com/albums/y283/Tortel/Woodrow-1.jpg

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

(in case you're curious, our weapons are set to kill within 3 shots on average, and have greater accuracy than bf2/2142 weapons. That said, they have a slower rate of fire and the projectiles are all visible, so they'll know where you're shooting from)

Fear the Woodzilla

http://i7.photobucket.com/albums/y283/Tortel/Woodrow-1.jpg