Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

/me nods

Beta: Latin for "still doesn't work".
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Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

And you have to lead your shots woody smile

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

I'm working on that tongue

Fear the Woodzilla

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Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

Good map design leads greatly to help avoid spawn camping. ensuring that you don't have 3 spawn points within 1 foot of the flag is the obvious one... but other things...

like put your spawn points in a protected area... but not one that is a dead-end ally (like that one flag, in Mashtuur City, three spawn points, and all three where closed in byt 3 walls... a sniper with some APMs and tank could camp that entire flag)

put spawn points out of range of the flag capture area so you have a chance of spawning out of view of the attacking party... (helps with my personal rule #1 of getting out of being spawn camped... pull up your dress, and run/sneak out of that area as quick as possible, stopping only to turn around and shoot that bastards!)

but I agree on one point with Dutch_Razor... spawn somewhere else for hamsters's sake. jump in a tank, and blow the campers to kingdom come. I never get satisfaction from seeing a spawn camper banned/kicked... but my smile becomes very large and shiny when their dog tags show up on my moniter

It's not Camping anymore, it's "Strategic Defense".

... I didn't ram you, i simply didn't care that you were in my way.

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

wow dude thats sick i love games like that when every bullet actually does something painful not just ok i lost 13 health

Join the Empire... or DIE
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13 (edited by MikeC2103 2007-07-04 02:26:49)

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

FSDev| Dutch_Razor wrote:

It's a first person shooter not a football match, there aren't ten thousand rules who you can and who you cannot shoot and from where, and frankly I wouldn't want them in either.

If you get spawncamped spawn at another spawn or kill the spawncampers, if you can't spawn anywhere else your team has failed and will soon be dead anyway.

I couldn't have said it better..   This is my view.. at least in how bf2 and bf2142 play out.

I think some people who get killed take it way too personally..  When I get camped I make it my goal to rally my team and gain some ground.  I see it as a challenge to overcome as part of the game.  But I also see cheaters as challenging bot like enemies.  Its like an extra prize when you pull off killing them.. big_smile

Most maps start out pretty even.  Whoever is losing gets "spawn camped" if they completely fail to hold any of their command points. 

Map design is one of the most important things that will reduce "not being able to play"...

Nice I like the sound of how the weapons are setup.  Having lots of weapons doesn't mean anything if 1/2 of them aren't useful in some way.

Ideas...

1. Only let people spawn in one well protected base.. Most troops start at some kinda of staging area and get transported to the fight.  This might serve to reduce "camping" as long as spawns are spread out and protected with turrets/bunkers. 

I always thought it was kinda weird trying to capture a flag only to have a couple guys spawn on top of you...

I think it would increase teamwork as well.. If most people spawn together I think they are more likely to stay together. I would probably even make it so the Squad Leader beacon was the only way to spawn outside the main base. No just appearing out of nowhere..  i.e. Drop pod from "spaceship".

This might not be good on all maps but I think some of them could benefit. 

2. Bunny hopping can be a little annoying...  making it so you can't aim while jumping would be good. Jumping should also take some of your sprint stamina. So when you can't sprint you can't jump either.

3. Dolphin diving.. I dunno it seems like the animation might be too fast or just looks strange.. But you could make changing stances take stamina like sprinting does.  It wouldn't prevent all of it but it would be reduced to whatever you guys thought was reasonable/fun.

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

I agree that some maps are poorly designed, but losing stamina because you went from standing to crouching? That is just not logical, unless of course you are the most out of shape person in the galaxy. Jumping I agree should take stamina, but to a point, like only a fourth or fifth of the stamina bar per jump.

I don't agree with spawn camping, but the only way I can see people not being able to spawn camp you is if you have 1 life and you have to wait for the round to restart to respawn. Plus, games will always be what they were designed to be, games.

I trust the guys that aere working on this are wracking their brains over every question we can post, because they are gamers just like us.

"I am the King noob of all the noobs in Noobland!"
- LekLan