Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

LekLan wrote:

I agree that some maps are poorly designed, but losing stamina because you went from standing to crouching? That is just not logical, unless of course you are the most out of shape person in the galaxy. Jumping I agree should take stamina, but to a point, like only a fourth or fifth of the stamina bar per jump.

Crouching probably wouldn't take much at all but coming out of prone or coming out of crouch should take a little.  I don't see why changing stances couldn't take stamina...

It seems logical to me.. the more you move about the more tired you become..  Maybe you should see how many squats you can do before your legs give out.. big_smile

You would still be able to move around quite a bit just not endlessly jump, crouch, prone, sprint... Regen rates on stamina could be pretty high as well so it wouldn't take too long for it to come back.. I wouldn't want it to be overwhelming, just enough to make people think a little more about how they move around.

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

The best way to eliminate spawn camping is to have no uncappable bases. If there are only a few bases, then the main ones can be made to take twice as long (or require more people, I know PR has a 2 person minimum) to capture.

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Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

The most fun way it to not eliminate it at all tongue

It's so cumbersome to have to walk for kills, isn't it perfect that you can shoot right away at spawn? Even if you die half of the time that's quicker than walking half a mile tongue

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Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

It's great to hear that it's not going to take 16 shots to kill someone, ala BF2. Actually, the most aggravating part of it was not so much the unrealistic hit count, but the fact that the weapons were ridiculously inaccurate. Weapons have iron sights on them for a reason....

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Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

Yeah the Support guns in BF2 were utter crap. First the game comes out and they are totaly over powered. IE hit somebody at 1200 yards with a SAW/RPK/PKM. Not only that everybody spawned with them because of the extra ammo they had IE they had 4 clips. Then DICE nurfed em and they became totaly usless unless your one of the hackers who have aim bots that make your bullets go in perfict stright lines. Even in Iron Sights mode the support weapons in BF2 sucked.

Now in BF2142 the ballance is perfict. I mean sure a support gun has extra ammo, and lots of it. But it comes at the cost of over heating, and being inaccurate unitll you hold the trigger for 2 seconds. It's way more fun to be a support guy in BF2142 than it is in BF2. I hope this system stays in the mod as it works so well. The people you see playing as the support class know what they are doing and can kill you with ease if your not on the look out for them.

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20 (edited by Safe-Keeper 2007-08-12 11:50:58)

Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING

One way to solve it is to have control points go gray very fast when occupied by enemies. But no, it is not really that hard to spawn somewhere else. Yes, you'll leave the control point undefended, but you'll get the chance to actually kill the enemy rather than just spawning and dying.

Oh, and I like the idea that people now die from an average of three shots.

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