Topic: Snipers: A Pilot's Worst Enemy?

Here's an idea I just had.

This is from the Weapons list on the FS site:

Laser Trip Mines:
Once deployed a small laser affixed with in the mine will activate and extend to the nearest surface. Once the laser is broken or the mine is fired on the mine will detonate causing considerable damage to anything with in a 5m radius.

Step One:  Spawn as sniper.
Step Two:  Infiltrate enemy hangar.
Step Three:  Affix Laser Mine to the front of a ship, or, in the case on landing craft, the bottom.
Step Four:  Run, get more mines and repeat.

Theoretically, when a fighter pilot comes in for an attack run or a transport pilot tries to land, the laser mine will detonate, killing everyone inside the ship.  In the Death Star map, Scout Troopers could affix these to the sides of Rebel fighters, killing them as soon as they enter the trench.

"Happiness is a belt-fed weapon."

Re: Snipers: A Pilot's Worst Enemy?

I hope they don't make rebel fighters accessible to imps on the Death Star.  But as I understand it from what you're saying, these trip mines are effective against vehicles?  If the sniper/scout carries them, I would assume that they would only be effective against infantry.  That would be interesting for fighter pilots tho.  I wonder if the code would allow the mines to be activated with statics, i.e. moving the mine into a static via vehicle

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Re: Snipers: A Pilot's Worst Enemy?

I'm not so sure about the statics, but if a shuttle were to lower in over a battle, there's a high chance that someone's going to run under the beam.  Same for a blaster strafe on infantry in a fighter.  Also, like C4 in BF2, if the pilot were to crash, the crash would detonate the mine and you would get the kill.

"Happiness is a belt-fed weapon."

Re: Snipers: A Pilot's Worst Enemy?

aha, I see, that would be pretty sweet.  Are they employing any actual anti-air mines in particular?  Say something that would operate similar to the claymore's detonation system, but against air vehicles.  If anyone played Mashtuur city before they made the blackhawks weak, one of the few effective defenses that the MEC team employed against the blackhawk was putting packs of C4 on the flagpoles, waiting for the BH to try and cap it, and then blowing the crap out of 'em.  If this could be implemented with anti-air mines, then it would force transports to unload in other places than the standard "right on top of the control point", they would have to unload troops that would have to deactivate the mines.

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Re: Snipers: A Pilot's Worst Enemy?

Anti-Air Mines

Well, is seems there are two ways to do this:

1:  Hovering Repulsor Mines, would be a b*tch to code though.

2:  "Bouncing Betty" style mines.  This would be insanely easy, by simply using the Bouncing Betty code from BFV and making the mines jump higher and with more power.

"Happiness is a belt-fed weapon."

Re: Snipers: A Pilot's Worst Enemy?

hmmm, in reference to the bouncing betty mine code from BF:V, someone was mentioning how Dice took out a lot of the old code from BF:V for the BF:2 engine.  I'm not sure if that would work, but it sounds cool.

The hovering repulsor mines sound better tho.  I don't think that they would be that hard to implement, I'm sure there must be a way to make things that will stay stationary even if they are deployed in the air.  There must be a way to give it a vertical thrust that would exactly counter gravity, and no horizontal thrust.  Just like launching a missile that only has enough thrust to balance against gravity, so if it is pointed perfectly vertical, it wouldn't move.

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Re: Snipers: A Pilot's Worst Enemy?

Hmmmm.  I didn't think of that.  That's also a much more elegant design for the speeder bike than my invisible invincible box idea.

"Happiness is a belt-fed weapon."