Re: Snipers: A Pilot's Worst Enemy?

well I don't think that would work for the speeder bike unless there is a way to code it so that the amount of vertical thrust is proprtional to the height that the speeder bike is over the ground.  In other words, if the speeder bike were to be 4 feet off the ground, it wouldn't move up or down, it would just hover.  However, if the speeder bike were to fly off of a jump, the vertical thrust would decrease, and the speeder would fall until it would get close to the ground, then the vertical thrust would increase to stabilize the fall until the speeder bike would be back to its 4 feet or so, then it would resume normal hovering.

That would be cool, but it sounds difficult to code.  SCHRifle? What do you think? smile

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Re: Snipers: A Pilot's Worst Enemy?

Yeah.  The engine CAN sense how high you are, as illustrated by the moving altimeter in the planes, but that's above sea level and something like a speeder bike would need above ground readings.  If you could obtain above ground altitudes, I'm sure a "buffer zone" could be coded in.

But there's always the crude but functional invisible invincible box to fall back on.

"Happiness is a belt-fed weapon."

Re: Snipers: A Pilot's Worst Enemy?

true, that's probably what they will do, but I think that if my idea could be implemented, it would offer a much smoother ride with less going over a jump and then exploding when you hit the ground.  I was also thinking about maybe giving the speeder bike a boost function where instead of boosting the horizontal speed, it would give you a short burst of vertical thrust.  In other words, it would make you jump...sort of.  It would be nice for avoiding small obstacles on the ground, like trenches for example.  But think about how much fun that would be.  You would have to make the boost drain very fast tho, and make it extremely slow to recharge to avoid bunny hoppers

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Re: Snipers: A Pilot's Worst Enemy?

That would be amazingly awesome and easy to code.   Hell, with some practice you could dodge missiles with it.  Then run over the guy while he's reloading his missile launcher.

"Happiness is a belt-fed weapon."

Re: Snipers: A Pilot's Worst Enemy?

thats what I was thinking smile by the way, have you noticed that we've filled two pages of this thread just between the two of us.  Where is everybody?

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Re: Snipers: A Pilot's Worst Enemy?

Asleep/Stoned/Prison/Stoned/High/Stoned/Drunk/Stoned/Concentration Camp/Stoned/On The Run/Stoned/Crossing State Borders/Stoned/Mexico

"Happiness is a belt-fed weapon."

Re: Snipers: A Pilot's Worst Enemy?

On the topic of hovering mines if they are a static objec then you can place them where ever you want in the editor. If their an object spawner my guess would be, the anti grav code the devs were talking about for the aircraft would come into play.

As for the speeder bikes, the idea of the bike coreecting it height sounds a bit complicated for BF2's rather small brain. So the best way to make a hover vehicle is by giving it invisible wheels that have uber-suspension. The jump idea is good though it would be great to boost forward or up. Both of which would need to be recharged by a shared sprint bar sort of thing, to stop bunny hoppers as you said.

General Un-Co,
                         Signing off
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