Topic: "Flag By Flag" Game Mode??
I have read in the forums that you have some awesome plans for different gamemodes and I am really looking forward to trying them out
However, for longevity of the mod I am sure that you will also be sticking to the tried and tested "Capture CPs on the map" - i.e. the normal BF2142 game mode
Although hugely successful one draw back of this game-mode is the fact that some people rush to the back, capture the rear CPs and any feeling of a "war" is lost as the "frontline" turns in to lots of uncoordinated battles around different CPs - which distracts from the team work
Although these types of games ARE immense fun on a densely populated server I think it can be useful (and completely change the dynamic of the game) by introducing a FLAG BY FLAG mode, such as that used in the BF2142 Clan Mod: http://www.bf2142.se/clanmod/
Basically this mode forces each team to assault and capture the flags IN ORDER - nearest first and so on
This is especially effective on the maps where there is one team attacking and one team defending (Camp Gibraltar, Fall Of Berlin etc.)
The attacking team need to cap the nearest CP to their base before moving on - if the defenders re-cap it (or get it grey) the attackers have to go back and re-take it before moving on
This results in a clear "Front Line" (which moves as the map progresses) and it certainly encourages teamwork and coordination (another key factor in ensuring the longevity of FIRST STRIKE after release IMHO)
This game mode really lends itself to an IMPERIAL Invasion of a planet that the REBELS need to defend or a REBEL attack on a startegic asset **cough** Death Star **cough**
The other big advantage of this type of gamemode is that you can quite easily play small sided games (2v2+) so it is ideal for getting servers started - when the server is populated enough the server admin could switch it to the "normal assault mode" or to one of your new game modes