15 (edited by dawdler 2007-06-12 15:39:54)

Re: "Flag By Flag" Game Mode??

Markus wrote:

push maps are great but only in small size with 8 or 16 people on both sides. anything larger is just a nade/rape fest

Which begs the argument, isnt it just as much fun to actually make the flags *matter* for those player counts? I mean I know that push mode is good for fewer players and I've said it myself, but that's really more of a band-aid over a BF problem: Too many flags.

It be just as easy to place ONE flag on 16p maps and make it all that matters: One team has to attack and another team has to defend. With 8 peeps per team, this leaves 4 per squad and still quite alot of options trying to sieze just a single flag. Again we are back to the cookie cutter BF gameplay of a set amount of flags (3 for 16p, 4-5 for 32p and 5-6 for 64p) that doesnt really have to be there. One can change it without a new game mode.

Yeah I know I'm real lazy, I'm sure FS coders drool over push mode wink

Re: "Flag By Flag" Game Mode??

Certain maps, MUST be push maps. Thats just all there is to it in my opinion.

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Re: "Flag By Flag" Game Mode??

wow that would be the most awsome gameplay dude... i have played the clan mod and i loved the gameplay but i u put that is first strike i think it might be a popular gametype

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Re: "Flag By Flag" Game Mode??

Personally I hate the conquest mode. It's a vile creation that needs to be banished forever, I nick name it the Merry Go Round, as that’s all it ever is!

Mapping is something I feel really passionate about. Being a counterstrike mapper for about 3 years I’ve had a lot of experience in the matter of map design.

Personally I find most game companies insult the average gamer’s intelligence by creating uninspired and dull maps. The map is simply a platform for the units and weapons to fight over. That imo is completely the wrong attitude to take. Gamers want to think on their feet to get past an obstacle, not simply outgun it, it’s far more rewarding.

If you have a lift, you should be able to blow up the lift, or destroy its power supply. That would disable the lifts use until repaired. This can be an action to slow down a defenders reaction time, or stop the attacker from using said lift and forcing them to take a different route. If you have a door in front of you, you should be able to, blow it up, hot wire it, or get to a special console and open/close all doors manually. You should be able to blow up power generators to stop lighting/power getting to specific areas of the map. The map needs to continually evolve to keep you thinking on your feet.

Re: "Flag By Flag" Game Mode??

The problem is that the BF engine is by far the worse kind to employ this kind of "evolving" map as you put it. It is by definition, static.

But I agree with you otherwise. Its exactly why I wanted to join the mod, to help flesh out the maps, heh.

Re: "Flag By Flag" Game Mode??

I wasn't really regarding engines, just talking about map design in general. I can't think of any game so far that has had that level of map interaction, and looking at the near release games, none are going this route bar perhaps Crysis.

Re: "Flag By Flag" Game Mode??

Well at least engines such as HL2 are easily CAPABLE of what you seek. BF2 is very static in comparison. The script language is mainly just messing with the flag and external functions (score etc) the rest is hard coded. Its quite sad, I was hoping for more when BF2 was released, like map specific event scripting.