Topic: AI noncombatant traffic
I know having indegenous forces or civilians has already been discussed atleast once, but I had a new Idea. Non-player Air (or possibly ground) traffic, where appropriate, would add a lot to the immersion of FS. I know one of the tatooine maps on GC had T-16s flying over the battle, and that other mods have done some similar things, but this could be expanded from just having airspeeders flying in random circles through cloud city. AI controlled Airbuses could fly predetermined routes through the city, landing at several stations and stopping for a few seconds to let players on and off. This could add a new tactical element to gameplay, because instead of having players just randomly flying their airbuses whereever they wish and getting off without resistance, they would be forced to enter and exit at set points. The stations would, in a way, become control points, even if no flag is present. Each team would want to hold onto stations to allow their forces on, and keep the other teams forces from getting off, especially if the buses flew to an otherwise inaccessable area. This doesnt just have to be for cloud city or airbuses. It could be used in other ways for other maps aswell, such as on hover trains, hover taxies, or possibly even a small space transport allowing passage between space stations.