The Battlefield AI system will not support NPCs or bots doing shuttle runs. Having automated trams or some type of automatic lift, however, might be possible. One idea is to have a tram attached to a rotational bundle so that is slowly moves in a big circle that takes it from one area to another. Another idea is to set up a tram so that it only moves in one direction at a slow constant speed. Have it start at one area, and set up so that when it goes past it's destination, its destroyed by running off the active combat area, or it runs into some sort of a tram stop that is designed to destroy it. Some sort of tram guide or rail could be used to keep the tram on course. In GC Judicator, there were trams on tram guides, but they were not set up to move automatically.
Of course several different vehicles set on rotational bundles moving slowly around the sky could be used to simulate traffic. The sharks swimming around in circles in BF42 pirates are fins set on rotational bundles. IN DC for BF42 there is map that has large aircraft on rotational bundles with mobile spawn points where you can man the weapons or parachute out of.
A buddy of mine managed to code some bombers in a personal BFVietnam mod to fly on autopilot. He attached an invisible rocket to the planes to keep them moving at a constant speed and fixed the controlls so it would fly straight. He set up the vehicle AI so the bots would just stay along for the ride, and use the MGs or drob bombs on targets. So the plane would start at one end of the map, fly to a targate drop bombs and then keep on flying until it ran off the active combat area and was destroyed.
But the same idea might work to have vehicles moving from one end of the map to the other, just as vehicle traffic. You don't need any bots at all for that.
So, there are some possibilites, we just have to see what we can do with BF2142 down the road.