1 (edited by Slimshiesty 2007-08-17 17:11:47)

Topic: Damage Dealing

Can we get a post that lists how damage is dealt and taken..
Like what does it take to bring down an AT-ST, how many shots and the weps used to do it?
If theres one already please disregard this post and i will try to search a little better.
Please include accuracy, and damage.. i.e. minimal damage, moderate damage, heavy damage.
The most vulnerable parts of the ship/transport to target.
Thanks!

Do..or do not, there is no try !

2 (edited by FSDev| Bandu 2007-08-17 18:54:07)

Re: Damage Dealing

It is dealt with great pleasure, taken with great pain.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: Damage Dealing

And we direct you to the withering fire dev diaries for your answer...

IF THEY GET AROUND TO PUBLISHING PART 3 THAT IS!  **nudge nudge**

Fear the Woodzilla

http://i7.photobucket.com/albums/y283/Tortel/Woodrow-1.jpg

Re: Damage Dealing

I'm positive that things will be balanced, though i do hope that AT-ST's will atleast be a force to be reckoned with, i've seen more ATST's heads pop in the latest trailer than champaign bottles on a christmas party. tongue

http://i.imgur.com/pkJ0Ygm.png

Re: Damage Dealing

theres a simple answer for that my friend that everyone has overlooked.

It makes good cinematics.

plain and simple.  The time that passes int eh trailer and Indeed MANY of the shots that look like e.g the rebels running to ambush the AT-ST, they were actually filmed about 1.5 hours apart from ach other.

It's teh magic Of editing y friend.

time passes in a way that may seem coherant but in reality the length of time we spent filming was probably 3 hours or more tbh.

A good example of this "seemingly co-herant time, yet time is passing faster than you realise" would be Revenge of the sith.

Padme goes from discovering she's pregnant, to giving birth to Twins, in approximatly 120 mins or something.

With no visable "X months later " signs in sight, the movie plays out like a coherant passage of time, which is obviously not teh case due to her lightening fast pregnancy smile

http://i193.photobucket.com/albums/z261/The_Preacher1983/1c1e0ba0.jpg

Re: Damage Dealing

A good walker pilot can last for whole rounds if they know when they need to retreat. Good teamwork takes a walker down in matter of seconds if the walker pilot is foolish to walk into a trap. The walker is best at supporting infantry on direct assault on enemy positions, great for flanking the enemy and surprising them but also, if you can park yourself somewhere clever and just sit there tightly guarding the flag, it makes it a great ambusher. Also, the enemy will have to deal with a rampant walker first due it is a great menace to them. A walker patrolling an area is scary if it spots you, so use cover if you dont have anything to take it down. Firing blasters at it just because you are a rambo-soul is like whacking a hornets nest, will only make the walker pilot mad.

But blaster fire can also distract the walker. I have been taken out by very clever teamwork maneuvers, must admit that I was stupid enough to fall for them. A guy shoots with a blaster to get my attenttion. Then the anti-vehicle crews pop out of nowhere like mushrooms during rain and rain their personal hell upon me. Nasty stuff.

But the point being, the walker takes rather nice beating as it is now, but its not invincible. Quick strikes always works and its not pathetic to retreat to far away location just to repair the walker just so you can fight the another day.

http://img84.imageshack.us/img84/9951/sigprotoflippy.gif

Re: Damage Dealing

Sounds good enough to me Preach/Flippy, just making sure. Oh, by the way, we could call the twins a result of force pregnancy speedwise, but eh, i'll skip the details. yikes

http://i.imgur.com/pkJ0Ygm.png