Topic: Static capitol ships, but......

Ok well Ive been reading across some stuff about capitol ship movement and it seems that things like star destroyer/mon cals will be static because of the limitations in the size of the map and that people wouldnt be able to walk inside while the ship was moving.

However, what if instead of the ships moving the map kinda moved, imagine a star destroyer and a mon cal parralel to each other, both technicaly static but the map kinda moved  giving the illusian that they were moving, example: the fight takes place in an asteroid field and all the asteroids are flying in one direction, or the fight takes place in an old battlefield and all space junk is flying by. This way the ships remain static but it gives the illusian of movement.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Static capitol ships, but......

That would cause a huge strain on the server and everyones computer (its probably impossible with the engine, anyway)

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

3 (edited by FSDev| HaVoC373 2007-08-18 18:27:25)

Re: Static capitol ships, but......

wel lets just say its not impossible to make these ships moveable with interiors but we just dont know how to do it yet in a way that wont lag, or cause massive jumping for players inside the ships.

we had a moveable star destroyer a few months ago. but once it moved outside the map limit it was causing massive lag. also when another ship crashed into it it started jumping. it jsut looked silly.

dont think were not exploring option though but massive capitol ships such as the mon cal and the star destroyer will be static at least for release one.

your way however is impossible with the Bf2142 engine

Compulsive doodler

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Re: Static capitol ships, but......

Couldn't they just replace titans, and be moved by the commander selecting a point on the map?  Sure they only stay at one level and dont pitch/bank etc, but it's better than them being static.

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"Daddy, what happens when you die?"
"You go into spectate mode son..."

Re: Static capitol ships, but......

it's teh sheer size causing teh issue. our smallest Capital ship is the gallofree and it's roughly the same size/bigger than the BF2142 titan.

every other ship we have makes the gallofree look small. and the ISD makes it look Tiny.

the larger teh ship the more BF struggles with it.

The scale of our ships is immense. if you were to see a Neb-B or a Carrack, or even our ISD on a ground map it would be freaking gigantic lol.

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Re: Static capitol ships, but......

Damn I thought I was on to something lol.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Static capitol ships, but......

The scale of our ships is immense. if you were to see a Neb-B or a Carrack, or even our ISD on a ground map it would be freaking gigantic.

Screenshots? Pretty please?

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