Re: That interview

In any case... it wont be 5 GB. smile

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Re: That interview

would be i bit strange if it were 400-800 megs because they were working on it for about 2 years i think

Eagle-eyed Hotshot Investigator

eh..

10 (edited by krazykyle3 2007-09-03 13:31:26)

Re: That interview

correct blaster freak, lol it doent duplicate the game and copy over it with new stuff, it pieces the game to the new stuff when you want it to.
and blind, it takes a long time to make pefection. did you see how crazy texturing the neb b was, and the model on that thing. it will always take a long time

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Re: That interview

krazykyle3 wrote:

wrong rouzer, its not adding all those new models, textures, and what not, its overritting them for the most part. such as the eu guy model, the rebel isnt just made and take its place, no it takes over the eu model, and textures, to look like a rebel. and for sounds, the sound files are probably deleted and replaced by blaster noises and such. devs, if i am wrong plz tell me. i am guessing most modding is the same all around in basics, like scripting, modelling , skinning, shaders, and such, because i did a lot of halo 2 modding in my days

So... The 1.6km ISD replace the FAV, right?

Yes you're wrong.

First Strike will have its own mod directory just like any other BF mod: BF2142 aint different. And it will be new content. No, not a reskinned EU guy.

12 (edited by Rouzor 2007-09-03 13:48:42)

Re: That interview

thats why this mod has taken sooo long .... not just models.... but textureing them too...

if it was a simple texture over the EU guys job, it wouldent look as far as good as it looks, not even a touch on it.

thats the Hard work these guys have done and are still doing making this, and hell they Deserve every bit of Credit they Get.

Re: That interview

Now that I think again, I'm going for 1300 megs.

____________________________
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Re: That interview

krazykyle3 wrote:

wrong rouzer, its not adding all those new models, textures, and what not, its overritting them for the most part. such as the eu guy model, the rebel isnt just made and take its place, no it takes over the eu model, and textures, to look like a rebel. and for sounds, the sound files are probably deleted and replaced by blaster noises and such. devs, if i am wrong plz tell me. i am guessing most modding is the same all around in basics, like scripting, modelling , skinning, shaders, and such, because i did a lot of halo 2 modding in my days

Hehe, you're wrong.

All stuff will be original content and nothing will be replaced. It's called "total conversion".

____________________________
I'm called RasdenFasden ingame.