Topic: First Strike Modellers/Animations: Friendly help please?
Hey guys, first off I would like to acknowledge the entire team on getting this mod together. From what I've seen you all have done a great job (accurate too) on getting your mod this far. It's nice to see people of talent come together and create a mod that isn't done poorly. It's actually pretty rare to find any mod that has equal talent throughout the team that produces good work. You all have really added to the community of 2142 and modding in general. So kudos to you
(And no, that was not a brown-nosing statement to help my request, regardless of your answer that statement stands true).
So first off, I go by Three9. I've been doing 3D modelling for about 6 years now, and I'm wanting to go into the field of Game Design and do it for a living. I'm currently in the process of starting a mod, and wanting to mod Battlefield 2142. I will not disclose what the name of my mod is, nor the theme through here seeing as it's not announced yet, however I will disclose it in PM's or e-mail if required in exchange for some help.
As I'm sure you already know, the resources for modding 2142 kinda suck, as well as Dice's basically no help to the community. I currently have a model rigged to the animation skeleton file, and I'm looking to export it to get it in game. Here's where I need help. I don't know the proper requirements in order to get it to export properly (currently encountering a SceneParse.exe error). Would any of you mind lending me a hand in explaining how to do so or refer me to a clear and understandable tutorial? I would have bothered you all through e-mail, however I didn't seem to come across any contact information
Oh, and I have rexman's tools as well as Poe2, running 3D max 7, and have 2142 installed but NOT battlefield 2
I appreciate your time, and hopefully we can do more communication in the future once my mod is public
thanks again