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Posts: 57 to 63 of 63
57 Reply by mechag2 2007-09-30 18:47:22 (edited by mechag2 2007-09-30 18:51:12)

- mechag2
- Emperor's Royal Guard
- Offline
- From: California, USA
- Registered: 2006-01-17
- Posts: 373
Re: Some thoughts regarding space...
ViLeHunTer wrote:Very true vreki, although that just isn't very practical for the game or movies as im sure you realize . So as some fs member said, not sure which one, they aren't using proper "newtonian physics" for space flight. And your also correct in the fact that i was talking strictly top speed rather than acceleration, tie fighters do have a slightly faster acceleration than x wings, but thier top speed is the same. And btw, us star wars nerds don't even bother converting to real world units, its MGLT here (Micro-Gravity Linear Tolerance). Top speeds: tie fighter: 100 mglt x wing: 100 mglt tie interceptor: 111 mglt a wing: 120 mglt b wing: 91 Theres a lot mroe where those stats came from all from x wing alliance' database, which i think they would tend to trust more than wiki . And no blitz i havn't experienced any jetwash, just kinda sat in behind a nebulon b and I wasn't taking any damage.
The specs for the X-wing & T.I.E. sims are inaccurate. I wouldn't quote them if I were you. Same goes for Wikipedia/Wookieepdia... especially. Much of the info is horrendously wrong. Technical accuracy to Star Wars lore is very important (and there are a few things that should be corrected), but game play will always take precedence for this type of game. This isn't a simulator afterall. lol
Artificial intelligence is no match for natural stupidity.
- Registered: 2007-09-28
- Posts: 18
Re: Some thoughts regarding space...
Yes i realize that gameplay comes first, in fact i stated just that in my previous post. But, im not sure why you think those specs from the x wing series are incorrect, they are the only hard stats there are (with the exception of wiki stats which like you said, are just wrong), and lucas arts themselves made the games, making them as close to the movies/books as possible. I guess im just not sure where anyone could get more reliable information than games that were designed specificaly to simluate star wars space combat, i mean, if there is by all means let me know, id love to read up more on it .
- Registered: 2007-09-01
- Posts: 269
Re: Some thoughts regarding space...
Canadiens1160 wrote:ViLeHunTer wrote:Killer3wok wrote:not really -.- the Ties get blown apart in about what 3-4 hits the x-wings take more then that because they need the time to loose the Tie or get a friend to help them thats why there are squads and team mates plus...comon its starwars thats how it has been forever changing that would just make more people mad
Since when should an x-wing have to wait for a friend to take a tie off him? X wings are imperial designed space superiority fighters that should be able to take on 3-4 ties at once in the hands of an experienced pilot (i realize this would cause balance issues in a game). But maybe it would be possible to make it so that the imperials always had 2/3 of the people and the rebels 1/3? and then make the x wings as powerful as they should be? If you want lore examples, rougue sqaudron could take out an entire imperial star destroyer single handedly along with its entire compliment of tie fighters/interceptors/bombers withough losing a single pilot, flying x wings of course. (again, i realize that much unbalance simply wouldn't be possible in a game, but 1 tie fighter should not be a match for 1 x wing).
Please don't start throwing lore around  X-Wings = slower, stronger TIE Fighters = faster, fragile FS seems to keep pretty close to this, at least for me.
like WWII with american and japan!

- mechag2
- Emperor's Royal Guard
- Offline
- From: California, USA
- Registered: 2006-01-17
- Posts: 373
Re: Some thoughts regarding space...
ViLeHunTer wrote:Yes i realize that gameplay comes first, in fact i stated just that in my previous post. But, im not sure why you think those specs from the x wing series are incorrect, they are the only hard stats there are (with the exception of wiki stats which like you said, are just wrong), and lucas arts themselves made the games, making them as close to the movies/books as possible. I guess im just not sure where anyone could get more reliable information than games that were designed specificaly to simluate star wars space combat, i mean, if there is by all means let me know, id love to read up more on it .
Unfortunately, LA is notorious for not reining in devs who stray away from established LFL tech specs in their games (even LFL is notorious for doing that, although on a lesser scale). Gameplay and balance are obviously going to take precedence, but too often is the line crossed and they result to cheap tricks that butcher the characters, craft and weapons we all know and love. The Battlefront games are a prime example of how far they're willing to let it go. *shudders* The specs in the old X-wing/T.IE. sims Larry Holland and his crew at Totally Games created differed greatly from the technical specs LFL material contained. To this day, LFL still hold to the specs they had set, as they should. But don't ask me why Larry didn't conform to them or why LA or LFL didn't keep them in check. Because, honestly, I'd like to know too. lol With LFL being who they are, any contradictions EU material has with LFL material take a back seat in the heirarchy of Star Wars canon. Given the fact that the X-wing & T.I.E. Fighter games were suppose to be "simulators" coupled with their extreme popularity among gamers (they were still great games afterall), they set an inaccurate precedence for future games to follow. Again, LA and LFL never kept Star Wars lore in proper check (or with any other form of media such as comics, toys & novels). I believe they consider it a non-issue. As a result, there are contradictions, inaccuracies, and inconsistencies galore. Not only between the films/LFL material & EU, but even between EU material & EU material. Which is truly unfortunate for us Star Wars tech nuts. We gotta spend extra time weeding out all the contradictions and garbage. *sigh* Pretty much all of us know about the abomination that is wikipedia/wookieepedia. lol It's almost become completely useless for finding reliable information. *rolls eyes*
Artificial intelligence is no match for natural stupidity.
- Registered: 2007-09-01
- Posts: 269
Re: Some thoughts regarding space...
mechag2 wrote:ViLeHunTer wrote:Very true vreki, although that just isn't very practical for the game or movies as im sure you realize . So as some fs member said, not sure which one, they aren't using proper "newtonian physics" for space flight. And your also correct in the fact that i was talking strictly top speed rather than acceleration, tie fighters do have a slightly faster acceleration than x wings, but thier top speed is the same. And btw, us star wars nerds don't even bother converting to real world units, its MGLT here (Micro-Gravity Linear Tolerance). Top speeds: tie fighter: 100 mglt x wing: 100 mglt tie interceptor: 111 mglt a wing: 120 mglt b wing: 91 Theres a lot mroe where those stats came from all from x wing alliance' database, which i think they would tend to trust more than wiki . And no blitz i havn't experienced any jetwash, just kinda sat in behind a nebulon b and I wasn't taking any damage.
The specs for the X-wing & T.I.E. sims are inaccurate. I wouldn't quote them if I were you. Same goes for Wikipedia/Wookieepdia... especially. Much of the info is horrendously wrong. Technical accuracy to Star Wars lore is very important (and there are a few things that should be corrected), but game play will always take precedence for this type of game. This isn't a simulator afterall. lol
Star Wars Flight Simulator X
- Registered: 2007-09-28
- Posts: 18
Re: Some thoughts regarding space...
Yeah im not saying they are all absolutely correct, but short of lucas arts database itself its the best hard data we have (by best i simply mean most reliable, not absolutely reliable). And being consistant with all the books iv read, which is quite a few, id say its not far off.
- Registered: 2007-10-01
- Posts: 5
Re: Some thoughts regarding space...
So apparently since the argument strayed to tie vs x wing speeds noone else agrees that: o 1: The Y wing is overpowered: I posted this on another post but After playing about 20 space rounds I have watched time after time the Rebels doing almost 10X the kills of the imperials. The Y wing is fast, manuverable, durable, and sports decent firepower. I dont think its a coincidence I got 4 gold stars piloting/gunning a y wing and a 1-11 ratio in a tie 2: If the hitboxes thing cant be fixed I see spacebattle being a lot less fun: I dont know how many shots (turret, aircraft etc..) I have seen bounce off the enemy hull without damage. They will be flying downwards exposing the top of the ship and I will put 6 shots directly on it.. all of them hitting and 0 damage sometimes 1 out of 6. I agree dead on center shots should do more damage but that shouldnt be the only way to damage them. I understand your limited by the engine but I think its a huge downer for space battles. -Mal ps Dont take it personally I understand this is beta and things will be fixed. It has an enormous amount of potential but when I start hearing.. "Nothing we can do about it" I start to worry
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