Topic: A little ballance issue

I figured that many people like the assault class. Unfortunately you get three very long lasting *"UAVs". People keep spamming those all over the place so it is completely impossible for the opposing side to sneak in unseen, especially when the enemy is down to one or two flags. I suggest to either reduce the amount of "UAVs" to one per lifetime or just limit the active time a bit.

* sorry forgot the real name of that device

2 (edited by Flippy Warbear 2007-09-30 12:59:09)

Re: A little ballance issue

Good find. Im sure this will be looked into.

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Re: A little ballance issue

We will be increasing the number of players needed to use those as a start and then go from there. Thanks for the feedback.

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Someone tell Bandu Ron Paul won't win!

Re: A little ballance issue

Yeah I play assault alot because of the static UAVs I dont use them to much when defending just when im going and taking places so i know what im getting into.

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Re: A little ballance issue

yea found this a downside of the things aswell.
was in a server where almost the entire map was spammed with them.
i think blitz's idea would work, but then only if they had 1 less uav to place.
or to not set it to squad number of people: have only 1 stay alive. so placing the second would destroy the other

Beta: Latin for "still doesn't work".
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Re: A little ballance issue

I'm not really sure if this is true or not, but i've heard and witnessed that when too many of those droids go up, thats when the server starts lagging like crazy to the point where you can lose connection, like I said I'm not really sure.

Re: A little ballance issue

Those are no droids just little disc-shaped devices but you are right with droids don't use them until things got fixed.