Topic: my 2 cents
Ive been testing the mod for a while, so i can now share my thoughs
Space fights are awesome, it makes my gamepad worth the buy
I think withering fire is alright, the only thing i dislike about the mod are the deviations and damage values of some guns, i think they need some good tweaking, the blaster missiles of the bombers and x wings look a bit disapointing, and i belive a guiding system would make them more useful, unique target, but just slightly so it gets the "cool curve", perhaps a white shine like the normal lazers should make it look much better, with a red smoke tracer.
As for the X-Wing vs TIE-Fighters, well, the x-wing is actually a midpoint I belive, but i also belive the A-Wing is a must in any space map, mainly becouse it has the speed it takes to deal with tie fighters.
the medic gun should be more accurate in the first shot and increase slightly slower to max, that way single/burst users like me would have a better time in long ranges than those that go full auto. Kit UI is a bit confusing, i think they need some tweaking.
something else i noticed is the crosshairs, i dont think its necesary to have the -|- thingy in the sniper rifle, totally ruins the hard worked design, the imperial shotgun's crosshair should be either a shotgun one or a lmg one (requires some tweaking here and there but it looks awesome, specially becouse you can make it increase its size when you shoot and then go back to normal), come on there is a VERY wide selection of crosshairs for the guns
Other than that, in tweaking matters the mod is nearly great.
the map matters, I think the space maps are great the way they are, land maps need some work on the textures though, they dont match with the building's light and it feels like something its missing, some texture redesign is needed. Also there should be wider roads so that vehicles have less problems traveling arround through the main ones, in all cities there is a main/wider street, and some maps also need one.
oh yeah, i forgot, there are way too many objects in some maps, to the point that for the first time my superclocked and tweaked 7600GT has issues rendering those maps
those are my 2 cents
oh yeah, here is how to make the lmg shotgun crosshair
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Customization\weapons_icons\unl_shotgun.tga
ObjectTemplate.weaponHud.unlockIcon Ingame\Customization\weapons_icons\unl_shotgun.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\Unl_Shotgun.tga
ObjectTemplate.weaponHud.renderedPicture Ingame\Customization\Rendered\Weapons\Unl_Shotgun.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_Unl_Shotgun"
ObjectTemplate.weaponHud.guiIndex 87
ObjectTemplate.weaponHud.altGuiIndex 96
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_Unl_Shotgun
ObjectTemplate.weaponHud.hasFireRate 0
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 3 0.2 0.3
ObjectTemplate.deviation.minDev 2
ObjectTemplate.deviation.subProjectileDev 2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0 0 0 0
ObjectTemplate.deviation.setMiscDev 0 0 0.0
ObjectTemplate.deviation.devModZoom 0.9
rem ---EndComp ---
this is from my mod, it looks awesome on a shotgun im sure.
shotguns dont need any sort of other types of deviations becouse they dont affect multiple projectiles, so i use that to my advantage, just make sure mindev is always as much as subprojectile deviation and you get a fine shotgun crosshair
btw, i want to know the name of the storm trooper and the medic's default gun so i can tweak them both a bit and see if you guys like it