Topic: death star map

got an idea from arcangel sort of from his post on capital ships. Is it possible to code into the multiplayer, computer controlled players.. but not people. sort of more guns on the death star or on the capital ships. you can code them so there on easy on small maps and hard on larger maps. would give the star wars feel more with alot more lasers and such in color flying around.  I love those big massive space battles....

Re: death star map

I hope the can do it,  sound fun to fly in a big massive space battles big_smile

Re: death star map

I would like to see this, but I would think it'd be hard to code.

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4 (edited by General Un-Co 2006-02-09 00:49:13)

Re: death star map

Battlefield 2 does not support AI in multiplayer (coop can only be accessed through connect to IP of a single player game), the only AI are bots. If a player is playing with bots, the bots subtract from the number of players in the map.

How ever it may be possible to code a turbo laser turent to fire automatically by making it an ambient efect. This would mean the turret will automatically fired if someting entered the radius around the object. This may end up being a solution to the problem but, it will possibly make for some ugly animations and super accurate gun turrets (may need to use a random numbers to stop this).

I found a thread about auto turrets on the Bf2 editor forums:
http://bfeditor.gotfrag.com/forums/view … ht=turrets

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5 (edited by Andrew_Kirk_25 2006-02-02 03:20:19)

Re: death star map

You should be able to splice the auto-turret code with the code which defines accuracy to solve the problem.

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Re: death star map

yeah, so it just don't fire in space, but actually track ur fighter, cause everybody immediately would see, there is nothing about AI, if it just fires in space

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Re: death star map

Oh my hamsters, that is amazing General Un-Co.  Have any of the devs seen this?  SCHRifle, I'm talking to you oh great hamsters of FS coding.  This would be amazing, especialy if you could add several auto turrets to the Hoth map.  And maybe apply the pointing code to the light-blasters on the ATAT so they would track the snowspeeders?  Probably not the best idea since the gunner would be using those cannons against troops as well, but it would still be really cool if there some extra turrets in the trenches that were automatic so even if the soldiers didn't want to use the turrets, there would still be ambient lasers flying (<<=== IMMERSION!!!).  Nice find Un-Co

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