1 (edited by Lord_Vader 2007-10-01 22:33:21)

Topic: Great mod! Some suggestions for improvement...

Heya. I used to be part of this mod team way back when First Strike was just starting. I'm proud to see the way it turned out. While playing it I noticed somethings that would really improve gameplay.

- The Imperial Hanger should be brighter like in the movies.
- You should be able to travel on the bridge of the Star Destroyers.
- On the Bridge you should be able to command the turbolasers, turrets instead of letting the AI command them.
- You should also be able to travel in and around the Rebel frigates and transports.
- The Rebel ships should be docked on the Nebulon-B Frigates.
- Some size concerns here. I'm not entirely sure if I'm correct but I think the capital ships like the Star Destroyer and the Nebulon-B Frigates should be a bit larger. That's if we're going according to lore.
- I don't really think Star Destroyers should be pilotable, because it would really slow things down. But they could fly by themselves with the AI. No big deal though.
- If the Nebulon-B Frigates had hangers and the Imperials had their Lamda Shuttles you could board them. That's if the Frigates get bigger and have a hanger.
- If you can you should add Ewoks to Endor.
- The Rebel Support with the Crossbow should be a Wookiee model.
- Don't know if these maps are going to be added, but the Endor Space Battle and the Tantive IV Boarding Sequence should definitely be added. And oh yeah Yavin IV. It would be great if you could add Darth Vader leading the assault on the base but too bad about the copyright rules. : (
- I don't know if this is possible but I played Endor and I'm not able to actually get inside the bunker. Is it possible? If it isn't it should be added.

That's all I can think of as of now. But really this is a terrific job. I'm sorry if this has been addressed before. But good luck guys.

http://img80.imageshack.us/img80/651/vader2sigca8.jpg

Re: Great mod! Some suggestions for improvement...

Theres a few shoulds there that the engine just wont allow.

All ships are the correct size. The engine FOV (field of view) makes things seem abit smaller

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: Great mod! Some suggestions for improvement...

I edited your post in BOLD with my replies.


Lord_Vader wrote:

Heya. I used to be part of this mod team way back when First Strike was just starting. I'm proud to see the way it turned out. While playing it I noticed somethings that would really improve gameplay.

- The Imperial Hanger should be brighter like in the movies.
Yes, for sure.
- You should be able to travel on the bridge of the Star Destroyers.
In due time I would think
- On the Bridge you should be able to command the turbolasers, turrets instead of letting the AI command them.
Thats a lot o modelling and work, in due time!
- You should also be able to travel in and around the Rebel frigates and transports.
Not possible with the current maneuvering, I think once we get bigger ships the maneuvering on those will be way more restricted and boarding will be possible.
- The Rebel ships should be docked on the Nebulon-B Frigates.
The decision of the dev team was that it was against lore for the Neb B's to have hangers. Even though one in the movies did, it was a very special ship, or something and most others were filled in and made into medical ships.

- Some size concerns here. I'm not entirely sure if I'm correct but I think the capital ships like the Star Destroyer and the Nebulon-B Frigates should be a bit larger. That's if we're going according to lore.
Like Bandu said they are all the correct size.
- I don't really think Star Destroyers should be pilotable, because it would really slow things down. But they could fly by themselves with the AI. No big deal though.
Why do oyu think they aren't tongue Big tiem bummer on the engine.
- If the Nebulon-B Frigates had hangers and the Imperials had their Lamda Shuttles you could board them. That's if the Frigates get bigger and have a hanger.
Blah
- If you can you should add Ewoks to Endor.
Not DIRECTLY possible, there have been lots of alternative suggestions for them being i nthe mod indirectly though
- The Rebel Support with the Crossbow should be a Wookiee model.
Please, NO. Thats the day this mod turns into BATTLEFRONT. There was only ONE wookiee in the  OT, he just happened to use the Bowcaster. That doesn't mean there were a thousand other Wookiees with the same gun fighting for the alliance. 
- Don't know if these maps are going to be added, but the Endor Space Battle and the Tantive IV Boarding Sequence should definitely be added. And oh yeah Yavin IV. It would be great if you could add Darth Vader leading the assault on the base but too bad about the copyright rules. : (
I am sure these are planned for the future!
- I don't know if this is possible but I played Endor and I'm not able to actually get inside the bunker. Is it possible? If it isn't it should be added.
Yes, yo uhave to open the doors from the imperial outpost, there is a red chair that will open it up when you use the arrow keys.

That's all I can think of as of now. But really this is a terrific job. I'm sorry if this has been addressed before. But good luck guys.

Thanks for the feedback and suggestions. big_smile

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Great mod! Some suggestions for improvement...

TY2D2 wrote:

I edited your post in BOLD with my replies.


Lord_Vader wrote:

Heya. I used to be part of this mod team way back when First Strike was just starting. I'm proud to see the way it turned out. While playing it I noticed somethings that would really improve gameplay.

- The Imperial Hanger should be brighter like in the movies.
Yes, for sure.
- You should be able to travel on the bridge of the Star Destroyers.
In due time I would think
- On the Bridge you should be able to command the turbolasers, turrets instead of letting the AI command them.
Thats a lot o modelling and work, in due time!
- You should also be able to travel in and around the Rebel frigates and transports.
Not possible with the current maneuvering, I think once we get bigger ships the maneuvering on those will be way more restricted and boarding will be possible.
- The Rebel ships should be docked on the Nebulon-B Frigates.
The decision of the dev team was that it was against lore for the Neb B's to have hangers. Even though one in the movies did, it was a very special ship, or something and most others were filled in and made into medical ships.

- Some size concerns here. I'm not entirely sure if I'm correct but I think the capital ships like the Star Destroyer and the Nebulon-B Frigates should be a bit larger. That's if we're going according to lore.
Like Bandu said they are all the correct size.
- I don't really think Star Destroyers should be pilotable, because it would really slow things down. But they could fly by themselves with the AI. No big deal though.
Why do oyu think they aren't tongue Big tiem bummer on the engine.
- If the Nebulon-B Frigates had hangers and the Imperials had their Lamda Shuttles you could board them. That's if the Frigates get bigger and have a hanger.
Blah
- If you can you should add Ewoks to Endor.
Not DIRECTLY possible, there have been lots of alternative suggestions for them being i nthe mod indirectly though
- The Rebel Support with the Crossbow should be a Wookiee model.
Please, NO. Thats the day this mod turns into BATTLEFRONT. There was only ONE wookiee in the  OT, he just happened to use the Bowcaster. That doesn't mean there were a thousand other Wookiees with the same gun fighting for the alliance. 
- Don't know if these maps are going to be added, but the Endor Space Battle and the Tantive IV Boarding Sequence should definitely be added. And oh yeah Yavin IV. It would be great if you could add Darth Vader leading the assault on the base but too bad about the copyright rules. : (
I am sure these are planned for the future!
- I don't know if this is possible but I played Endor and I'm not able to actually get inside the bunker. Is it possible? If it isn't it should be added.
Yes, yo uhave to open the doors from the imperial outpost, there is a red chair that will open it up when you use the arrow keys.

That's all I can think of as of now. But really this is a terrific job. I'm sorry if this has been addressed before. But good luck guys.

Thanks for the feedback and suggestions. big_smile

Actually you are atm NOT able to enter the bunker on Endor. We are planning on adding the bunker again in a future release though.

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Re: Great mod! Some suggestions for improvement...

Whhaaa????

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Great mod! Some suggestions for improvement...

ty keep up with testing mate..
the bunker needed to be remade and wasnt finished in time

Beta: Latin for "still doesn't work".
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Re: Great mod! Some suggestions for improvement...

Maybe thats why I couldn't blot up the door... Man I thought that was jsut a screw up or something was wrong with the objectives sad

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone