Topic: Nesmazda
Map Name:Nesmazda
Planet:
Ground/Space:Ground
Weather/Lighting:clear partly clouded
Layout Diagram:(Rough sketch is 3 neutral flags - 2 teamflags - 1 flag for each team)
Map description: This is a production place for all sorts of plantlife (gardner) - It's one of those places the Empire cannot allow - Because it makes the rebels healty ect.
Stormtroopers have landed in one of the dense forrested areas on this map - and have come to stop this facility from continue it's production - or simply take over the production.
Gameplay Description: Starwars - laserguns - Conquest.
Vehicles: Empire transporter - should be in the forrest area.
Extra notes: It seems i cannot see the Endor tree texture in the editor - There should be forrest covering this map...
Also - I wont show the sky texture... And when I pick an object - a large white square shows up filling most of the view..
I would like to know how to fix this - If anyone knows how.
Here are some screens from the editor...
Rebel cargo bay...Actually it is more like a warehouse -
the idea is to have some gun fights going on inside the cargobay - behind the crates.
all the brown terrain - should become forrest - an vary in altitude. And a few huts.
This is the basic layout...
I want it to be a tiny village (also to keep fps acceptable for all players) Around the Village and those round domes - should be a pretty nature - trees that would cast shadow across the few open spaces - long shadows from the tress would be nice...
And some of that God-light between the trees. - Rocks beside the roads - and other details - still unknown.
T.