Re: Nesmazda

The new screens, with the dark brown ground in some places, contrast really well with the new tinted buildings.

Honestly man this looks release-quality from the screenshots.  I'd love for you to get this to the dev team ASAP once completed so they can test it internally and include it in a future release.

Check out my blog about how wonderful the internet is, called The Wonderful Internet.
http://thewonderfulinternet.com/

http://stats.fsmod.com/fssig.php?player=Canadiens1160

135

Re: Nesmazda

Canadiens1160 wrote:

The new screens, with the dark brown ground in some places, contrast really well with the new tinted buildings.

Honestly man this looks release-quality from the screenshots.  I'd love for you to get this to the dev team ASAP once completed so they can test it internally and include it in a future release.

Sure it looks pretty, but it looks like the gameplay wouldn't be all that great. The Village is really small and the area surrounding it is too flat. Even with cahnges to terrain, I don't know how much better it can get as far as gameplay.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Nesmazda

It is a very pretty map. I likes it alot and its my goal to make something like this shortly ^_^

Gameplay-wise, other than a couple of screens for the imp's landing station we have no idea where he's placing the flags (I thinks smile ). I imagine this being a nice close quarters map for a small amount of people~ 10-20. I can imagine flag points by the space port and shrooms.

But thats what testing is for ^_^

137 (edited by Safe-Keeper 2007-10-15 14:51:47)

Re: Nesmazda

Thomazz, could we have a map of the whole level? Either a screenshot from the editor or of the in-game 'M' key map?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Nesmazda

I can't wait to test out this map.  Great work Thomazz

http://www.bloodycompany.net/images/firststrikesig.jpg

139 (edited by Thomazz 2007-10-15 17:46:47)

Re: Nesmazda

I just realized how Big these ships really are..
http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic78.jpg

So I had to make the grass much smaller than what I first had made it..
This makes me wonder what else is way to big... :S

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic79.jpg
I will aet up the spawns flags tommorow...

Im bit impressed that the whole scale seems to be much smaller than orginal size...
I never had sidewalk with 256 resolution texture before you know...

Mushrooms the size of a man..and stuff.

i dunno..

Re: Nesmazda

Will you make the forest west and south of the farm out-of-bonds?

I like the crop circle-like design. Very exotic/extra-terrestrial.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.