Re: Nesmazda

Slyrunner wrote:

I wonder if there is any way at all...to get rid of the fog of war (old warcraft term for "fog")

You can just set it so that it starts so far out that it doesn't show up.

It's not a good idea, however.  It gives the map a sense of scale, and it has been doing so since BF1942.  Also helps with performance issues, of course.  You don't want to cut off the player base with low-end computers just for one map.

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Re: Nesmazda

well, why didnt we just get rid of the fog for space maps? Especially Escape from Hoth; it looks some what odd seeing half the star destroyer when you approach it. Im sure you cant lose too much performance by getting rid of fog if its just space maps

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I recently had a tragedy in my life...Alicia....threw herself out the window...

Re: Nesmazda

Slyrunner wrote:

well, why didnt we just get rid of the fog for space maps? Especially Escape from Hoth; it looks some what odd seeing half the star destroyer when you approach it. Im sure you cant lose too much performance by getting rid of fog if its just space maps

Well, even if there is no fog in a map, there is a maximum view distance that BF2142's engine can draw objects from the player.  So, instead of seeing the ISD slowly fade into view, you'd just see it appear from a line of blackness (it looks really shatner, trust me).

It's unfortunate, but because the Star Destroyer is completely to scale,  it will never be fully visible in game as it is in games like X-Wing or X-Wing Alliance.

That said, if the devs decide to include smaller Star Destroyer-type ships in the future, like Victory-class Star Destroyers or Imperial Intridictors, they may be small enough to be seen all at once.

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Re: Nesmazda

ah, interesting

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Why so serious?
I recently had a tragedy in my life...Alicia....threw herself out the window...

236

Re: Nesmazda

Fog doesnt increase performance. It only helps the blending of sky to terrain/objects and adds visual aesthetics. Level view distance is what effects performance

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237 (edited by Thomazz 2007-10-23 00:56:59)

Re: Nesmazda

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic107.jpg
I found out how the 3DsMAX rendering works now -
This is the docking bay 512 texture - For the sky.

going to bed now...
(it's rendering all)
http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic108.jpg

Re: Nesmazda

Heres a tutorial on rendering lightmaps in 3dmax... great results... really quick...
http://bfeditor.org/forums/index.php?showtopic=10563