Thomazz wrote:I know by now - that I will encounter problems with the tree shadows...
My PC have been rendering all day..For about 9 hours --..-.--.-..-...-.-.----.-.--.-.
23%
And it won't properly work anyway-..
As I've stated before:
DO NOT RENDER LIGHTMAPS WITH *ANY* FS TREES ON THE MAP!!!
Remove them all before rendering. Its just a waste of time, sorry. There is something wrong and we dont know what. Does the Max exporter not support proper vegitation exports? Did we do something wrong? Dont know, but what we do know is this:
- Our trees doesnt render a shadow properly due to low poly planes (this is a given)
- Our trees make the editor take an abnormal amount of time to render: normal BF2 and BF2142 does NOT do this
And that's that. No solution 
Endor is a hackjob for tree shadows, using BF2 oaks instead for a generic ground coverage. This doesnt work well with sparse density though.