43 (edited by Thomazz 2007-10-09 01:33:40)

Re: Nesmazda

The map size is only for infantry.
yikes

44 (edited by Thomazz 2007-10-09 09:04:29)

Re: Nesmazda

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic33.jpg

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic32.jpg

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic31.jpg

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic30.jpg
Planet with space ship.


tongue Quake-nuke-em style & starwars

Re: Nesmazda

heh, very smart use of statics in this map.

46 (edited by FSDev| Dragunov 2007-10-09 11:53:18)

Re: Nesmazda

the map takes shape very nicely

remembers me at something serene, peaceful, but very advanced ....

http://www.fsmod.com/img/drag_sig.jpg

Re: Nesmazda

Not sure about the bwing up there but the rest is fantastic. So where are you at with this then Thomazz ?

http://www.fsmod.com/img/xero_ani.gif
Quote: Lafs1984 "He can't say no to an Ewok"
http://dickscab.com/fuckd/the_force.gif

Re: Nesmazda

looking good mate, keep it up

http://stats.fsmod.com/sig/trooper.krenyo.png

49 (edited by Thomazz 2007-10-09 14:25:23)

Re: Nesmazda

Right now im thinking of creating some multi colored Grass - To make up for spice.
And underneath such grass - put lights...
And 'I am wondering if it is possible to put omni lights underneath the grass - So when players run on grass - they get a tiny amound of green from underneath.

That way - i thought of making different colors of grass.. Orange Red yellow.

I have second thoughts about the Spacecraft on that round stone...im not sure about it yet.
But if it turns really bad i just remove it. But it looks bit cool to have a spaceship in the middle of a street. lol