Topic: Dead Space
Heres some feedback.
All the maps have an insane amount of space. At first i was "cool" definently epic.
But then after sprinting thru 3 bars and still not getting anywhere near the action I said "ugh"
not an expert on the tech of it, but don't also large maps with tons of objects, lag things bad?
I like the improvement with the patch. But some maps you have to hoof it a little too long. How bout some more transports? why not aerial transports for the ground maps?
by contrast you don't want 32 or 64 players in the same small space, then that gets to be a lag fest too.
How bout for the space maps have areas of asteroids, or insane radiation clouds that break up the battlefield. getting people away from just meeting in the center.
How bout dual objectives, 2 areas must be taken first, before the next.
Its a delicate dance of people getting in the action quick and heavy, without it being a lagfest for those without an uber set up.