Yep, that be from Xwing. I soooo loved that game. I also love the two radars. Nothing like being able to tell quickly when someone's on your tail. One thing that would be very helpful is the ability to select targets, and store targets in memory. Mind you I know the BF series was not designed for this where Xwing and other games were. if it could be incorporated that would be the cats pie, but I do understand there are limits to the BF engine.
Cripes, looking at that screenie I recall how much you could do in this game from selecting targets, to selecting sub-targets on a target, to transferring power from one subsystem to another, altering power levels to subsystems, to shunting shield power to front or back or balanced. Whew, lots of in flight management but pretty helpful at times. ie. full power to engines to get somewhere quickly, then shift to more shielding in a heavy firefight, or perhps more to lasers for a constantly supplied barrage. Ahhhh, the memories.