Topic: Dathomir Prison Break

Map Name: Dathomir Prison Break
Planet: Dathomir
Ground/Space: Ground
Weather/Lighting: Rain
Mountainous Lush Landscape with a Plateau holding the Imperial Base and Prison Controls.

Map description: The Imperial Detention Camp on Dathomir has been in use longer than most can remember.  However, in recent times it has become a one way trip.  Upon discovery of a Force Sensitive Clan of Witches, the Empire destroyed all means of escape from the planet leaving the prisoners, the Witches, and the Imperial Detail on the planet marooned.  Several years ago, a Rebel spy with vital knowledge to the Rebellion was sent on the one way trip to Dathomir.  With the Empire distracted by the Battle of Endor, a key weakness leaves the Rebellion the chance to extract not only this prisoner, but thousands of other innocents held captive by the Empire.  Invade Dathomir, push through the marooned Imperial Platoon, and gain control of the prison security controls.  It is crucial to make this strike quick and precise so we can escape before the Nightsisters are able to capture our vessel, or this will have been a one way trip.
Gameplay Description: Rebel Assault: Push Map (Same style as Endor)
Vehicles: AT-ST, Speeder Bikes, Hover Tanks


Pictures coming soon.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Dathomir Prison Break

Sounds exciting. Looking forward to it!

http://img84.imageshack.us/img84/9951/sigprotoflippy.gif

Re: Dathomir Prison Break

Um, some not so good screenshots.


http://screenshot.xfire.com/screenshot/large/f5def0bc25fdd208406598cc6d72a1bd81e5f5e2.jpg
http://screenshot.xfire.com/screenshot/large/47da2ba89dd58073d85edb593f721d8840ba8c0b.jpg


Will post some better ones soon.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Dathomir Prison Break

Looking good so far smile

http://www.fsmod.com/img/xero_ani.gif
Quote: Lafs1984 "He can't say no to an Ewok"
http://dickscab.com/fuckd/the_force.gif

Re: Dathomir Prison Break

Any chance  unco, dawdler, or bandu can reveal the secrets of trees not perpendicular with hillsides?  Woodrow said you knew the secrets tongue

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Dathomir Prison Break

If you are doing them as Overgrowth , then its a scale setting under the overgrowth setting for your type/layer of overgrowth. I believe the lower the number like .1 will get the trees to stand straight up no matter what the incline. A higher number will follow the contour. Hope that helps smile

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!

Re: Dathomir Prison Break

yes, normalscale or something its called. If you got plenty of trees on your map, keep in mind that you do NOT want to lightmap terrain/objects with them on. We dont really know why, but the trees lag down the whole process unlike BF2 or BF2142 stock trees (despite the stock ones being MUCH higher poly). This is ignoring the fact the trees cant produce good lightmaps, heh.

In order to get the same type of generic shadow coverage as seen on Endor, simply replace your vegetation with a single type, the oak tree (that fit a generic shadow quite well). For dense overgrowth (like on Endor), a density of around 20 is enough. If its single placed trees, backup your staticobjects and do a replace all on the trees in question.