Re: Give the Dev team some feedback on what you think makes a good map

was there a jedi temple during the war

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Re: Give the Dev team some feedback on what you think makes a good map

Planetary combat with snubfighters would be nice I think (without the ground fight).  Like mentioned before, Coruscant, Bespin, maybe Tattoine with something like Beggar's Canyon and the dune sea.  Flying over and in between obstacles gives an added sensation of speed I think.

Re: Give the Dev team some feedback on what you think makes a good map

Underkill wrote:

Planetary combat with snubfighters would be nice I think (without the ground fight).  Like mentioned before, Coruscant, Bespin, maybe Tattoine with something like Beggar's Canyon and the dune sea.  Flying over and in between obstacles gives an added sensation of speed I think.

That makes sense, I bet the fighters would feel a lot faster in an air battle. TIE fighters can't operate in atmosphere though if I'm not mistaken.....(I probably am)

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Re: Give the Dev team some feedback on what you think makes a good map

I made a quicky copy of BC Canyon and it's very fun to fly the fighters in the canyons.  One little tweak to the gravity settings and it would be ready for prime time.   The fighters now just don't have that added  realistic feel close to the ground.  Once a tweak is made to give them a gravity effect, there are lots of possibilities.

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Re: Give the Dev team some feedback on what you think makes a good map

I play Endor mostly, but But Mosespa is great the way it is except let me inside that ship. I think a large scale tank and walker battle would be fun. I just got a joystick so need more practice there. I like the attack ship in 2142 with a mouse and keys but FS needs a Joystick. First impresstion was I can't turn tight enough so I got a joystick now and  it seems to Me like the turning radius is too tight. Its probably fine. 

As far as lore accurate It does not have to be as long as it is not something that would be considered impossible in the Star Wars universe. 

In ship maps sounds good someone has mentioned before. A conquest type map to capture and defend each level with ramps, elevators and duct work to access each level. With the final control point being a bridge or reactor. Spawn points only on the boarding ships. The traps are a hoot on Endor. For a ship map maybe a garbage chute for the unsuspecting. Maybe an animation of being burned up by an engine once out in space or being blown to bits by a nearby cannon or splattered by a passing fighter. If a boarding ship could be destroyed by the defenders maybe have the door open and shut fast to suck You and or Your whole squad out into space(better remember which ones were destroyed logically it would destroy the dock also).

A mountain/Island or Islands map for some long range sniping and downhill speeder racing to the control points, could have a lake if speeders don't sink, floating mines could be fun, might throw in a tunnel for a choke point.This could be done on an Endor type map or an asteroid with caves, centrifical force could provide gravity in a cave on an asteroid, flashlight only (probably can't be done but cool never the less) around a position until the power is up and lights are on. A star could light the rest. Or some colored reflections from shiny minerals/rocks of some sort in parts. Maybe two openings with generators at each end to protect. Might have a time limit to get one running or You will freeze to death. Snipers freeze first.

Fighters inside a comet or asteroid would be fun. Land the fighter to capture a control point or just battle or use the same map for two modes. Being able to get out and man a turret would be fun. There is a scene in the old movie The Last Starfighter, chasing a fighter and destroying it inside an asteroid that might provide some good ideas for an asteroid map. Mentioned before but fighting on some weird creature sounds fun. Traps with a creature that gets you when too close. Maybe sneak or crawl past like the mines in BF2142.

Fighter map in an asteroid field and/or space mine field. Maybe some things here the Team can use or spark an idea.

Re: Give the Dev team some feedback on what you think makes a good map

what u need are maps where everyclass has there onw thing to be doing and have to rely on eachothr, i havnt seen that many meds running around so maybe u should make infrantry maps with mor spread apart bases, so if pple want to  keep a charge going theyll need a few meds to keep the charge going, make everyonje rely on eacother, so any soloists will have a hard time getting anywhee.

another good thing would be more veh focused maps, like tampa, where its either veh or get pwned by them, kinda fight fire with fire sorta thing, where u have to react quickly or it forces u to think ahead or u could be in trouble, which is more circling back to my first point of sticking together and working together, pretty much like u would in a titan assualt

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Re: Give the Dev team some feedback on what you think makes a good map

also maybe think about a map with ground and air fights going on except bigger than a 1v1 or at most 2v2 ship battle, like an air fragfest with pple helping out on ground

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