Topic: Some ideas to help improve the feel of the mod
OK I know this may be low on the need to do list but how about these to help the mod look and feel more profesional:
1. StarWars style opening cutsceen/credit scrolling: This is kind of the hall mark of StarWars is that you get to read a bit about what your going to be doing in each game that has come out for it. Please add this as it would help people get the idea of what the mod is about.
With some good StarWarsish music too!
2. StarWars style credit viewing option: Agian another thing that would help the game look that much more profesional.
3. Removal of the BF2142 style X hairs. Please replace this with something more StarWarsish! it's annoys the heck out of me, and many other players and tells us we are playing a mod not a new game.
4. Missile Trails: This is agian another issue. For both teams as well I might add. We can never tell where the missile was shot from because we never see a trail that leads us back to where the shot was fired from. I know this is StarWars but if you read the comics, and watch the Prequals you see that missiles do leave trails that lead back to the shooter.
5. Trails for speeder bikes/land speeders: This is only needed on maps where there is lots of dusty sand. But it would help the mod feel more realistic. It was a cool thing in the updated movies that you could see the dust kicked up by the land speeders as they drove by.
6. Ambiant sounds:
Tatooine: This map could realy use some sounds to make it feel more like a city. How about some wind sounds? Also some dust flowing across the MosEspa map would help pervent snipers from the other team spawn camping the Empire as they attack. I realy think we should be able to hear the sounds of things like ships flying over head I mean it is a town after all right?
Endor: This map could use some sounds from widlife like what you hear in the movies. I mean some good bird sounds, mabe some non real life animal sounds of some type would help out too.
Effects:
I would like to see the map effects for the fallowing maps have better detail too them:
Encounter at MosEntha:
This map has a crashed Starship on it right? why is it the smoke from the impact only goes about a foot off the ground? I would like to see some taller smoke stalks comeing from the main part of the crash site, as well as better looking smoke. I mean it should be buring but it looks more like a set of bon fires than a buring hulk of a starship.
Sound effects:
Tjhe sound of blasters in the movies is almost defning when the sound is realy high. I would like it to be this way in the mod. Even with the weapon sounds turned all the way up if your more than 12 feet away you can barly hear the sounds of the guns shooting from even team mates.
I would like it to be more like it is in the BF2 Project Reality mod where I can hear the gunfire and know where all the action is even if I'm half way across the map. It just adds to the feel of the game that it's loud and proud! you know what I mean?
I hope these ideas help the mod team thanks for reading!