Topic: Additional pilot classes for space maps

This was brought up in another thread, but I'd like to post it in the suggestion forum as well.  I think it would be cool to have a space map equivalent to the officer class.

This could be in the form of a "squadron leader" class.  The only person who could spawn as one would be a squad leader, and that squad leader would get some neat special abilities; not sure what yet.

I was thinking, perhaps a player who is a squadron leader could have a large fightercraft repair effect radius around his craft.  This would encourage squadrons of fighters to fly together "covering" their leader as they head off to battle.  Damaged squad mates could track down their squadron leader, fly alongside to get healed, and the leader gets repair points.  There's incentive for both players involved in the transaction.

I know this is not "super realism" but neither is hovering near the freighter to get repairs.  More importantly, I think it's a very nifty game mechanic to indirectly encourage teamplay in space maps. You'd have more pairings of fighters flying cover for the lead craft, and it definitely would be a GREAT gameplay mechanic for the infamous and inevitable Death Star Trench Run map.

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Re: Additional pilot classes for space maps

Canadiens1160 wrote:

This was brought up in another thread, but I'd like to post it in the suggestion forum as well.  I think it would be cool to have a space map equivalent to the officer class.

This could be in the form of a "squadron leader" class.  The only person who could spawn as one would be a squad leader, and that squad leader would get some neat special abilities; not sure what yet.

I was thinking, perhaps a player who is a squadron leader could have a large fightercraft repair effect radius around his craft.  This would encourage squadrons of fighters to fly together "covering" their leader as they head off to battle.  Damaged squad mates could track down their squadron leader, fly alongside to get healed, and the leader gets repair points.  There's incentive for both players involved in the transaction.

I know this is not "super realism" but neither is hovering near the freighter to get repairs.  More importantly, I think it's a very nifty game mechanic to indirectly encourage teamplay in space maps. You'd have more pairings of fighters flying cover for the lead craft, and it definitely would be a GREAT gameplay mechanic for the infamous and inevitable Death Star Trench Run map.

http://img81.imageshack.us/img81/5674/752xwingdt6.jpg

i dont think the repair thing can work because of the way things are repaired. its by percentage instead of the amount of damage you can take. but there should be other advantages to flying in a squad. any other ideas

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Re: Additional pilot classes for space maps

yultemsee wrote:
Canadiens1160 wrote:

This was brought up in another thread, but I'd like to post it in the suggestion forum as well.  I think it would be cool to have a space map equivalent to the officer class.

This could be in the form of a "squadron leader" class.  The only person who could spawn as one would be a squad leader, and that squad leader would get some neat special abilities; not sure what yet.

I was thinking, perhaps a player who is a squadron leader could have a large fightercraft repair effect radius around his craft.  This would encourage squadrons of fighters to fly together "covering" their leader as they head off to battle.  Damaged squad mates could track down their squadron leader, fly alongside to get healed, and the leader gets repair points.  There's incentive for both players involved in the transaction.

I know this is not "super realism" but neither is hovering near the freighter to get repairs.  More importantly, I think it's a very nifty game mechanic to indirectly encourage teamplay in space maps. You'd have more pairings of fighters flying cover for the lead craft, and it definitely would be a GREAT gameplay mechanic for the infamous and inevitable Death Star Trench Run map.

http://img81.imageshack.us/img81/5674/752xwingdt6.jpg

i dont think the repair thing can work because of the way things are repaired. its by percentage instead of the amount of damage you can take. but there should be other advantages to flying in a squad. any other ideas

Huh?  How would that affect this gameplay idea?  If you're damaged, you can fly next to your flight leader and get some repairs just as you can do with the freighter.

If you're flying down the DS trench, two fighters covering a flight leader will get a little longer to live by getting some repairs while the TIEs are right on their tails. 

It wouldn't boost the maximum amount of hit points on your craft, that's not possible for the engine, I believe.

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Re: Additional pilot classes for space maps

Canadiens, what he is saying (I think) is that the repair rate would be the same for fighters as it is for capitol ships. I am not sure if thats entirely true, maybe a different setting could be added to the special class. Then again, who even knows if repair radii can be added to the SL when he is in a vehicle. This may have to be vehicle specific, not player/class specific.

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Re: Additional pilot classes for space maps

Ah okay I gotcha now.  So the repair rate might be a global variable.  Hmm.

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Re: Additional pilot classes for space maps

I like the squaldron leader option, but am not a fan of the repair buble idea.

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Re: Additional pilot classes for space maps

Agree with Un-Co. I love the idea of a Squadron Leader class accessible only to squad leaders in space maps (preferably only squad leaders with a certain amount of players in their squad), but the repair idea is a bit too unrealistic to me - even though I can't think of any other 'bonus' to give the squad leader. Maybe at least the ability to repair his own craft?

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