Re: Additional pilot classes for space maps
Yeah it's unrealistic, but games are meant to be unrealistic. Do you have to land your TIE Fighter in a docking bay on Taloraan, wait for a player to get in a weapons-reloader cart, drive it over to you, connect a fuel hose and load munitions into you in order to repair your fighter? Hell no, this is a goddamn game, and you fly next to the freighter and wait.
I love the whole concept that FS is setup to be a teamwork-oriented mod, but let's be honest guys, the feeling coming from casual players seems to be that space is pretty bland and needs some massive upgrades in the gameplay department.
You have to give players incentive beyond "teamwork, n00b" to work together, unfortunately. If I make a squad called "Bombers", and then lead a couple of Y-Wings after a Lancer, they're going to close up formation and stick together to deliver the payload with me, because they're motivated to do so by repair bonuses.
Come on you have to admit it would be the best to be flying above the Death Star, heading into the trench to chase Rebels, have two TIEs pull in as wingmates beside you, and the repair effect triggers a Vader-ish "Stay in attack formation" sound effect
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