Re: Additional pilot classes for space maps

DrEvuul wrote:

great idea Canadiens1160, but instead of repair, how about a permanent radar effect around the team leader? He and his squad would be able to see on the mini-map all enemy spacecraft, but only if he had x number of squad members.

Good idea, altough I wouldn't agree with 'all' enemy spacecrafts but those in a close radious, I agree.

Would it not also be an idea to give those who are flying with the squadron leader Attack bonus?

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23 (edited by Talon1579 2007-10-29 08:22:55)

Re: Additional pilot classes for space maps

I think this idea should be extended to all fighters, not just squad leaders.

Flying in formation takes skill and should give an advantage. Obviously there would be a maximum repair speed but it should increase slightly with every fighter added (up to 6?)

This would encourage people to form up and head into a fight as a squadron Something that is serverely lacking right now. Ideally, two squadrons would fly at each other in formation before breaking up into dogfights. Also imagine formation bombing runs. The capship gets the advantage of aiming at a whole formation rather than one fighter, and the fighters can take hits and keep on bombing.

For this idea to work the repair radius must be kept pretty low. You would also need voice commands like "form on me" and "break formation"


With regards to the radar idea, that would be a useful addition to the squad elader, encoruaging the squad to stay together even after breaking up into dogfights.

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Re: Additional pilot classes for space maps

what about if you are in formation, or near the squad leader, what have you. You gain the option to turn on some sort of light shield on your ship, forward or aft only. It will only be able to take 2 or 3 hits, but its 2 or 3 hits that save your tail.

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Re: Additional pilot classes for space maps

This is a great idea!!!

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26 (edited by Safe-Keeper 2007-11-05 15:11:03)

Re: Additional pilot classes for space maps

Come to think of it, the 'radar for squad leaders' thing could be solved by giving him a homing beacon to slap onto his fighter before take-off. Crude way to do it, but it'll work.

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Re: Additional pilot classes for space maps

Sadly, the beacons have smaller circles the larger the map. Space maps are so big, you'd probably not even see the circle. It might be effective if you used the standard Officer-class UAV scanner radius... but that's debatable.

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Re: Additional pilot classes for space maps

Terrorek wrote:

Sadly, the beacons have smaller circles the larger the map. Space maps are so big, you'd probably not even see the circle. It might be effective if you used the standard Officer-class UAV scanner radius... but that's debatable.

cant the devs make them bigger

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