Topic: Space Battle stuff

Here are a few suggestions I'd like to put forward. If this is a topic spam/it's been done to death in another thread, I apologize and feel free to kill it...

1) Top speeds

I think that all spacecraft should have their top speeds increased by 5% or so. This would include capital ships. If you watch the movies, especially scenes like the Ep4 trench run and the Endor space battle sequences in Ep6 where Rebel strike craft are blasting over the surface of the second DS while en route to the opening which leads to the reactor...they are travelling very fast indeed. 5% would still fall short of what is shown during these scenes, but it would be a good place to start and wouldn't throw us immediately into engine limitations vs overall map sizes. I.E. you still wouldn't cross from border to border so rapidly that it killed the illusion. I think that the relative speeds of all the ships ingame so far are good, so a global 5% increase would preserve the balance and make capital ships a bit more fun for those crewing them. Anyway, it would be a good starting point.


2) Dogfighting

Attempt to implement some form of energy management to dogfighting. Before anyone cries foul, let me explain...I'm not talking about power management between shields and weapons and all of that. I understand that so far in 2142 that's not likely. By energy management I mean speed penalties for turning. Star Wars movie dogfights were based on footage of WW2 air to air engagements. Those engagements (being real, and in atmosphere) had a distinctive look to them, and classic dogfighting tactics that have evolved since people started trying to kill other people in aircraft. If you've ever played a good WW2 flight sim like IL2 you know it's all about the energy. If you turn hard, climb, etc. you lose speed/energy. SW isn't realistic, and it doesn't take place in atmospheres with aerodynamic controls surfaces, but the look and feel are lifted directly from such real world concerns. In real dogfights you're never going to see constant looping. If you try that you end up stalling and spinning. I'm not suggesting climbing/diving penalties per se, and certainly not 'stalls', but penalize craft for hard turns. Then it could become much more tactical and visually more accurate to what the SW effects team filmed.

3) Space Battle Map Suggestion

Escort. Escort. Escort.
Escape From Hoth is fantastic when enough people on a server understand what needs to be done. This kind of escort/objective based mission concentrates the action much more than the "kill everything in whatever order" team deathmatch of Taloraan. I'd love to see lots of variations on the already completed Escape From Hoth. Instead of a disabled ISD, have an Imperial convoy that has it's initial capital and starfighter spawn points already in close formation at one edge of a map. Rebellion assets could be largely on the opposite end, but split up into specialized attack wings or something.  Throw in the Imperial jump point near the Rebel side of the map. I don't know what the resource limitations are with 2142 mods, but surely removing the ISD as one big resource hog might free things up for a lot of simpler, smaller objects like an asteroid field to channel the battle even more midway. Make it dense enough (if possible) that the Imperial cap ships have to go through one or two clear  chokepoints. Again, I don't know jack about modding 2142 or how the Devs created space battles, but it seems to me that using Escape from Hoth as a model you could shuffle assets around and crank out a series of maps based on it in relatively short order.

I love the mod and look forward to what it may become in time,

[SiD]Tolmodus

2 (edited by Omen 2007-10-25 17:57:55)

Re: Space Battle stuff

Sounds like a great idea but i'm not sure if it's possible to penalize sharp turns with the engine.  Considering that there is no up and down in space. That's my opinion and hopefully the devs could find a way.

Re: Space Battle stuff

Something needs to be done to make space more tactical. i can loop forever and nobody could kill me.

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Re: Space Battle stuff

this seems like an appropriate place to post this, but I want to add to the topic:

What I would like to see in space battles is more glorious explosions! Increase the scale of the explosion and maybe throw in some starfighter debris. I also want to see more ships that catch fire. It seems to me that only about 20% of the time (when you unload on a fighter) it catches fire until it eventually consumes itself and explodes. Now, what would be cool, is if that happened more often, with a more spectacular effect of the ship catching fire. Maybe you can make it that 10% of the time (either on fire or not) the ship loses control and flies into a barrel roll until it explodes seconds later.

I would love to see more Star Warsy explosions! big_smile

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Re: Space Battle stuff

Slyrunner wrote:

this seems like an appropriate place to post this, but I want to add to the topic:

What I would like to see in space battles is more glorious explosions! Increase the scale of the explosion and maybe throw in some starfighter debris. I also want to see more ships that catch fire. It seems to me that only about 20% of the time (when you unload on a fighter) it catches fire until it eventually consumes itself and explodes. Now, what would be cool, is if that happened more often, with a more spectacular effect of the ship catching fire. Maybe you can make it that 10% of the time (either on fire or not) the ship loses control and flies into a barrel roll until it explodes seconds later.

I would love to see more Star Warsy explosions! big_smile

Fire requires oxygen.  The little fire you rarely see is caused by the oxygen in the cockpit.  Realistically, there would not be more than a very very minute amount of fire, if any.

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Re: Space Battle stuff

To the oxygen thing, true. But don't forget that, in the vacuum of space, air spreads out very quickly. You'd get a short explosion, but a big one nonetheless. If you don't make the explosion effect bigger, I'd at least make a brighter flash.

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Re: Space Battle stuff

Something needs to be done to make space more tactical. i can loop forever and nobody could kill me.

Not so. Looping fighters are sitting ducks. Just withdraw from the loop, gain some distance, and shoot. One kill for you.

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